UrbanTerror - 2D

Talk about making games.

Re: URT - 2D

Postby Lacotemale » Sun Dec 19, 2010 2:03 pm

Thanks again for that! :) Stab looks alot better now. 8)
User avatar
Lacotemale
 
Posts: 285
Joined: Wed Dec 08, 2010 7:47 pm
Location: /home
Score: 7 Give a positive score

Re: URT - 2D

Postby schnellboot » Sun Dec 19, 2010 4:43 pm

no problem ^^
schnellboot
 
Posts: 819
Joined: Sat Mar 31, 2007 1:35 pm
Location: Germany
Score: 102 Give a positive score

Re: URT - 2D

Postby schnellboot » Mon Dec 20, 2010 1:27 pm

This time another issue is fixed.
Check it out!

note: move your mouse
Attachments
URT-2D.zip
(1.25 MiB) Downloaded 117 times
Last edited by schnellboot on Mon Dec 20, 2010 6:14 pm, edited 1 time in total.
schnellboot
 
Posts: 819
Joined: Sat Mar 31, 2007 1:35 pm
Location: Germany
Score: 102 Give a positive score

Re: URT - 2D

Postby Lacotemale » Mon Dec 20, 2010 5:50 pm

Check what out? :? Did you forget to upload? :D
User avatar
Lacotemale
 
Posts: 285
Joined: Wed Dec 08, 2010 7:47 pm
Location: /home
Score: 7 Give a positive score

Re: URT - 2D

Postby schnellboot » Mon Dec 20, 2010 6:15 pm

Lacotemale wrote:Check what out? :? Did you forget to upload? :D

yeah I uploaded it now
schnellboot
 
Posts: 819
Joined: Sat Mar 31, 2007 1:35 pm
Location: Germany
Score: 102 Give a positive score

Re: URT - 2D

Postby Lacotemale » Mon Dec 20, 2010 6:34 pm

Sorry I am moving my mouse but I don't notice anything different. :oops:

Can you please tell me what you changed?
User avatar
Lacotemale
 
Posts: 285
Joined: Wed Dec 08, 2010 7:47 pm
Location: /home
Score: 7 Give a positive score

Re: URT - 2D

Postby schnellboot » Mon Dec 20, 2010 7:11 pm

sorry this is the right one
Attachments
URT-2D.zip
(1.25 MiB) Downloaded 128 times
schnellboot
 
Posts: 819
Joined: Sat Mar 31, 2007 1:35 pm
Location: Germany
Score: 102 Give a positive score

Re: URT - 2D

Postby Lacotemale » Mon Dec 20, 2010 7:18 pm

Wow very cool addition! 8)

I will include your contribution in the next release. However I want to do lots more before I release my next version.

I must say that GE is great... Im amazed ive even got this far with my first game! :D
User avatar
Lacotemale
 
Posts: 285
Joined: Wed Dec 08, 2010 7:47 pm
Location: /home
Score: 7 Give a positive score

Re: URT - 2D

Postby Lacotemale » Mon Dec 20, 2010 8:43 pm

I wonder is it better if I would just reverse positions (changeAnimationDirection) instead of having separate pictures for both left and right?

I need to know before I have too much work to redo! :D Its kinda a stupid question but I wanna make sure before I go changing all the code.
User avatar
Lacotemale
 
Posts: 285
Joined: Wed Dec 08, 2010 7:47 pm
Location: /home
Score: 7 Give a positive score

Re: URT - 2D

Postby schnellboot » Mon Dec 20, 2010 10:04 pm

lemme explain what changeanimationdirection is
it changes the DIRECTION of an animation
it doesn't flip the animation

for example if you have an animation from the player walking and you change the direction
the player will walk back.
do you understand?
schnellboot
 
Posts: 819
Joined: Sat Mar 31, 2007 1:35 pm
Location: Germany
Score: 102 Give a positive score

Re: URT - 2D

Postby Lacotemale » Tue Dec 21, 2010 10:10 am

Yes I understand... so I still need my pictures for left and right. Ok... thanks! :D
User avatar
Lacotemale
 
Posts: 285
Joined: Wed Dec 08, 2010 7:47 pm
Location: /home
Score: 7 Give a positive score

Re: URT - 2D

Postby schnellboot » Tue Dec 21, 2010 12:18 pm

that's it!
no problem
if it's too much work for you I can do it.
schnellboot
 
Posts: 819
Joined: Sat Mar 31, 2007 1:35 pm
Location: Germany
Score: 102 Give a positive score

Re: URT - 2D

Postby Lacotemale » Tue Dec 21, 2010 12:19 pm

Does anyone see something wrong with the below code?

if(FireMode == 0)
{
FireMode = 1;
}

else if(FireMode == 1)
{
FireMode = 0;
}


With my current development version of the game if I press "n" to change my FireMode then the Player falls through the floor. :D :(
User avatar
Lacotemale
 
Posts: 285
Joined: Wed Dec 08, 2010 7:47 pm
Location: /home
Score: 7 Give a positive score

Re: URT - 2D

Postby schnellboot » Tue Dec 21, 2010 4:37 pm

hm.. CreateActor -> FireMode=0; ?
schnellboot
 
Posts: 819
Joined: Sat Mar 31, 2007 1:35 pm
Location: Germany
Score: 102 Give a positive score

Re: URT - 2D

Postby Lacotemale » Tue Dec 21, 2010 7:32 pm

No that didn't work. I guess I will have to post up this release alot sooner than I wanted! :D
User avatar
Lacotemale
 
Posts: 285
Joined: Wed Dec 08, 2010 7:47 pm
Location: /home
Score: 7 Give a positive score

PreviousNext

Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest