UrbanTerror - 2D

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Re: URT - 2D

Postby Lacotemale » Sun Dec 19, 2010 2:03 pm

Thanks again for that! :) Stab looks alot better now. 8)
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Re: URT - 2D

Postby schnellboot » Sun Dec 19, 2010 4:43 pm

no problem ^^
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Re: URT - 2D

Postby schnellboot » Mon Dec 20, 2010 1:27 pm

This time another issue is fixed.
Check it out!

note: move your mouse
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Last edited by schnellboot on Mon Dec 20, 2010 6:14 pm, edited 1 time in total.
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Re: URT - 2D

Postby Lacotemale » Mon Dec 20, 2010 5:50 pm

Check what out? :? Did you forget to upload? :D
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Re: URT - 2D

Postby schnellboot » Mon Dec 20, 2010 6:15 pm

Lacotemale wrote:Check what out? :? Did you forget to upload? :D

yeah I uploaded it now
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Re: URT - 2D

Postby Lacotemale » Mon Dec 20, 2010 6:34 pm

Sorry I am moving my mouse but I don't notice anything different. :oops:

Can you please tell me what you changed?
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Re: URT - 2D

Postby schnellboot » Mon Dec 20, 2010 7:11 pm

sorry this is the right one
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Re: URT - 2D

Postby Lacotemale » Mon Dec 20, 2010 7:18 pm

Wow very cool addition! 8)

I will include your contribution in the next release. However I want to do lots more before I release my next version.

I must say that GE is great... Im amazed ive even got this far with my first game! :D
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Re: URT - 2D

Postby Lacotemale » Mon Dec 20, 2010 8:43 pm

I wonder is it better if I would just reverse positions (changeAnimationDirection) instead of having separate pictures for both left and right?

I need to know before I have too much work to redo! :D Its kinda a stupid question but I wanna make sure before I go changing all the code.
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Re: URT - 2D

Postby schnellboot » Mon Dec 20, 2010 10:04 pm

lemme explain what changeanimationdirection is
it changes the DIRECTION of an animation
it doesn't flip the animation

for example if you have an animation from the player walking and you change the direction
the player will walk back.
do you understand?
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Re: URT - 2D

Postby Lacotemale » Tue Dec 21, 2010 10:10 am

Yes I understand... so I still need my pictures for left and right. Ok... thanks! :D
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Re: URT - 2D

Postby schnellboot » Tue Dec 21, 2010 12:18 pm

that's it!
no problem
if it's too much work for you I can do it.
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Re: URT - 2D

Postby Lacotemale » Tue Dec 21, 2010 12:19 pm

Does anyone see something wrong with the below code?

if(FireMode == 0)
{
FireMode = 1;
}

else if(FireMode == 1)
{
FireMode = 0;
}


With my current development version of the game if I press "n" to change my FireMode then the Player falls through the floor. :D :(
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Re: URT - 2D

Postby schnellboot » Tue Dec 21, 2010 4:37 pm

hm.. CreateActor -> FireMode=0; ?
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Re: URT - 2D

Postby Lacotemale » Tue Dec 21, 2010 7:32 pm

No that didn't work. I guess I will have to post up this release alot sooner than I wanted! :D
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