The function SendActivationEvent simulates an activation line by sending an Activation Event to an Actor's clone.
Read more about Activation Events here:
http://game-editor.com/docs/gettingstar ... ationEventThe sample below will move the actor target only if the user click on the actor a.0 AND the actor a.1
Think in the a.0 and a.1 actor as switches thats need to be turned on to open some door (the actor target)
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