Do I need to use (Selected) for distinguishing which clone gets dealt damage? Or a similar concept.
I have to work today and tomorrow so may not get back to this soon, but do you understand arrays ?
I think at some point in time, a game of this complexity will need to use arrays to store all the relevant info. it would also simplify the number of flags that need to be set in the game as it is..
If you do understand them, and don't mind me recoding a small example to show how it would work, then I believe it will make things a lot easier.. let me know..
If not.. thats OK, I will work on this problem using your code version for you soon, don't give up this game is looking promising, ( I don't think I have seen one like it yet on the GE boards..)
and if i can't help, I am sure there are many others who will help out anyway.
talk to you soon.