Ok I don't understand animation very well I know we can use GIFS but I want to make an animated character with a laser sword so I need:
animation+gradual transparency
how do I do this???
PLZ help!
thanks in advance Jedi_portug
Jedi_portug wrote:so you mean I have to do a png image with the frames stretched out verticaly and it will work?
Jedi_portug wrote:Another question is about transparency wich is in that picture example above wich is determined "charright" or "charleft" in the gameeditor's files the black automaticaly goes transparent but what if I need to do a character wich has black parts in it like a black shirt or something or black hair. how do I do that?
thanks for the help with animations!
Jedi_portug wrote:minimap
Jedi_portug wrote:
ocult-object-when-behind-thing">its like your character passes behind a building or something and gets obscured but you don't want that, so what you want is the object to disapear when it should be obscuring the character if possible the object shouldn't just disapear it should fade away.
are these possible if yes how?
CreateActor("hole", "hole", "Collide Actor", "no path", 0, 0, false);
DestroyActor("Event Actor");
loadVars("config.sav", "prefs");
saveVars("config.sav", "prefs");
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