Wertyboy wrote:Bee, sometimes i got stuck in cutsences
Indeed, me too...still fixing on those bugs.
Anyway, I just cleared the story before Sherena trip on that demo...
So don't expect it to be smooth once you stepped in Sherena
jimmynewguy wrote:Anyway, the fighting in the ice backyard sometimes wouldn't work well for me. I'd sort of hit enemies and it'd collide and do no damage or make no hit sound. Probably collision boxes were used for fighting?
Yeah, I use collision box...kind of it
You need to press the forward button as well while punching.
But seems like I already fix this
lcl wrote:One thing stood out..
When there is rainy and the scene is darkened and you move there glints lighted square-shaped places as the view moves. It's quite hard to explain, I'll send a screenshot soon..
I know what you mean. It's an adaptive color checking system.
If I didn't do that, the background color won't match with the sky color and looks ugly.
I use Timer for that in Object->CreateActor->CheckColorMatch.
Seems like I need to make the time a bit faster. It's 500 ms.
lcl wrote:Also I think that the fight sounds are too loud.. I'd like to hear the music better. What about adding sound options where one could change the music and sfx volume?
Fuzzy asked me this too.
In sum, both of you asked for customizable sound and music.
Nice feature, thanks
lcl wrote:And how do I use the weapons?
I bought a hammer but character just carried it, didn't use it for anything.
I guess there is some simple thing I just haven't found out yet..
CURRENTLY, you can only carry it. You already got the effect actually, like carrying a shield will boost your defense, carrying hammers or swords will boost your Physical Attack, etc. But you just haven't got the animation yet
That's the reason why I put "Demo" label on it
lcl wrote:But overall, very nice game and done well.
I also like the menus and cutscenes.
Great job!
Many thanks
Many thanks for you all, you did indeed give me good feedbacks.
I really appreciate them! really!
+1 for you all