Okay as I said, I am going to tell you the things I liked and didn't like.
First off, I would like to thank you for entering the tournament, and the game you created was neat, and original.
First off, the idea of the torch as your center piece is original to me and I like it as when it starts to dwindle, I am panicked and hoping to find a torch soon which does create an adrenaline rush for me, and that is something I like.
Also, I liked the animations you had for a lot of the things, all the way to the beating heart which is a nice touch, and the jumping animation, although simple, does give it that cartoon feel to it. The only thing that bothered me on that was when you died, I was kind of hoping for an animation of some sort, such as your guy turning into a mummy, or even just going down to the ground, but I have to nit-pick at what I see.
The music and sound of you jumping was also something that I liked. I don't know if you were trying to go for this, but I felt like it fit the theme well, but also didn't go with the stereotypical scary/eerie/creepy feel to it (which isn't bad, but you know, it is nice to see this) and more of a cartoon like, adventurous game. The thing about though, is I feel like the music and sound really contributed to this. If you changed it to more of a suspenseful music and the jump wasn't as friendly sounding, and maybe you even darkened the graphics a bit more, it could have been more eerie, and I just like your game because the music and sounds tell me the mood of the game, and I know how to play it, if you understand what I am saying.
Probably the most impressive part of this is the graphics themselves. You did it all and it all looks great, and I like the contrast of the bright characters of the character/enemies to the darker background of the pyramid, which makes it where I can marvel at the background, which is impressive, but at the same time, not have it distract me from the actual game.
Now to the actual game-play part of it. The main thing of this game is the light and as I said it can get intense when you are nearly out and need to find a torch fast. Level 1 kind of showed this more, and it also gave a quick thing where boxes were pushed, and it is nice to see other aspects of it. Also I get that jumping is the way to kill mummies, and level 2 showed that, which I like to do as well. My problem though was how linear it was, I mean there was other ways to go, but in all, level 1 wasn't a challenge as it was easy to follow the path to the end and if I didn't a torch would make it where I wasn't penalized. That was just level 1 though, so it is meant to be easy, and I understand that.
Overall, I really enjoyed it, and I would like to see you continue it and create a full game, as many people who have good ideas never finish these games in these tournaments. By the way, in the future, for this game, if you want to add a difficulty option, you could make it where easy is well easy, normal is this, hard is no potions to heal yourself, or a level doesn't reset your health, legendary, one hit kills, and God mode, one hit kills and restart game from level 1. Just an idea.
Last thing, since today is only the 15th, you are allowed to re-submit your game if you decide to fix any of the things I criticized on, for that is a perk of releasing your game early. That is up to you at the end though as this game is already very good.
Thanks again for entering.