Rotating "View"

Game Editor comments and discussion.

Rotating "View"

Postby chrizzle » Mon Jan 11, 2010 6:53 pm

I've been searching for an answer to my question: "Is it possible to rotate the view actor?" And I haven't come up with any answers, this probably means that no, you can't rotate that.
But I'd like an answer from experienced people, so I ask again: Is it possible to rotate the view actor?
chrizzle
 
Posts: 3
Joined: Mon Jan 11, 2010 6:45 pm
Score: 0 Give a positive score

Re: Rotating "View"

Postby skydereign » Mon Jan 11, 2010 11:35 pm

Well, if you mean in game, no, but you can change make the view rotated, in terms of pocketpc like devices.
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: Rotating "View"

Postby jimmynewguy » Mon Jan 11, 2010 11:42 pm

maybe if you learned the "ins and outs" of the draw_from function you could. i know you can do split screen and rotate .bmps so why not a rotated screen? though it would probably be hard code and lag alot :(
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: Rotating "View"

Postby chrizzle » Tue Jan 12, 2010 5:35 am

I mean in game in real time :(
Well thanks for the info anyway.
chrizzle
 
Posts: 3
Joined: Mon Jan 11, 2010 6:45 pm
Score: 0 Give a positive score

Re: Rotating "View"

Postby speckford123 » Tue Jan 12, 2010 4:19 pm

Yeah, like Jimmy said, it would be difficult and would not be very reasonable for use in-game :(
But oh well, many of us work around this limitation, also, It's very fun when people talk about split-screen with the draw actor, because I invented it :lol:
speckford123
 
Posts: 334
Joined: Fri May 05, 2006 6:33 pm
Score: 49 Give a positive score

Re: Rotating "View"

Postby chrizzle » Tue Jan 12, 2010 7:32 pm

Why wouldn't it be reasonable for use in game? A rotating view was one of the USPs of one of my old game projects. My old lead programmer made a very well functioning prototype I remember. But with my team lost I have to resort to other solutions than people programming for me :P
chrizzle
 
Posts: 3
Joined: Mon Jan 11, 2010 6:45 pm
Score: 0 Give a positive score

Re: Rotating "View"

Postby speckford123 » Thu Jan 14, 2010 4:39 pm

chrizzle wrote:Why wouldn't it be reasonable for use in game? A rotating view was one of the USPs of one of my old game projects. My old lead programmer made a very well functioning prototype I remember. But with my team lost I have to resort to other solutions than people programming for me :P


I meant it's not reasonable in a Game Editor game,
the game engine doesn't really support it, and canvas actors take a heavy toll on frame rate :roll:

You just have to pick your battles when it comes to Game Editor, If it's really neccessary for speed and rotation, you could make a rotation for every actor in the game and code appropriately, which would only take forever :lol:
speckford123
 
Posts: 334
Joined: Fri May 05, 2006 6:33 pm
Score: 49 Give a positive score


Return to GE - General

Who is online

Users browsing this forum: No registered users and 1 guest

cron