chrizzle wrote:Why wouldn't it be reasonable for use in game? A rotating view was one of the USPs of one of my old game projects. My old lead programmer made a very well functioning prototype I remember. But with my team lost I have to resort to other solutions than people programming for me
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I meant it's not reasonable in a Game Editor game,
the game engine doesn't really support it, and canvas actors take a heavy toll on frame rate
You just have to pick your battles when it comes to Game Editor, If it's really neccessary for speed and rotation, you could make a rotation for every actor in the game and code appropriately, which would only take forever
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