Thanks for all the feedback everyone!
lcl wrote:I think that the outlines are good and that they should be used on the graphics.
However, I think that everything on the background would look better without the outlines.
That would make it easier to see the difference between background and foreground.
That's a good point. We don't want the foreground objects getting lost.
sonicforvergame wrote:But i suppose you used Brush stroke in Photoshop because of this missing texture in the bottom of the factory
Yep, I used the brush stroke in gimp for some of the grunge. Check out the psd file below.
@Geuser
That gun is looking quite clever so far!
@Sky
I adjusted the subdivision settings a bit (It seems the door's geometry was not subdivided at all) which got a more smooth result. The outlining I thought could be toned down a touch as it was getting messy in some areas. I also toned down the horizontal shading on the door as you suggested.
Should we use psd as a standard for working files? It was just a thought I had here. I think the majority of everyone here is using gimp or something similar, but if someone prefers photoshop (like mac users) it would make it so everyone open/edit the files if they so choose to.
The only downside to that, is that psd files are way heavier than xcf (I wonder why? hmmmm). However, I do know gimp can open and save them, so it doesn't effect my workflow so much.
Either way, here's the Psd file:
FinalComposite.psdAnd the Blender file (needs a freestyle build for outlines)
Steamrunbuilding1.blend