HOW IT WORKS:
It uses a canvas, set the canvas to your color, then use the command "SetLight(x, y, width, height);"
But because of an unknown bug, when setting the y, make sure you set +half of height, like this:
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SetLight(xmouse, ymouse+32, 64, 64);
Otherwise, your light is gonna end up above the Y position you told it to.
