Additive

Ideas for Game Editor evolution.

Additive

Postby REDNSX » Sat Feb 18, 2012 5:01 am

Could we get additive to animations? That way we could make things look like they are brighter than it actually is. It will be good for fire and explosions.
User avatar
REDNSX
 
Posts: 237
Joined: Sun Feb 13, 2011 3:03 am
Score: 7 Give a positive score

Re: Additive

Postby SuperSonic » Sat Feb 18, 2012 3:38 pm

I was actually wanting this function too. But for now, you could find a way to use canvas's :wink:
A tree never hits an automobile except in self-defence.

Want to use your joystick or controller with Game Editor? Check out my controller engine =D
User avatar
SuperSonic
 
Posts: 1444
Joined: Fri Sep 24, 2010 9:24 pm
Location: Anywhere
Score: 72 Give a positive score

Re: Additive

Postby REDNSX » Sat Feb 18, 2012 4:42 pm

How do I get the effect with canvas? :?:
User avatar
REDNSX
 
Posts: 237
Joined: Sun Feb 13, 2011 3:03 am
Score: 7 Give a positive score

Re: Additive

Postby skydereign » Sun Feb 19, 2012 1:43 am

If you were drawing the images purely through canvas (so you know have an array of each individual rgb value then you could do it) y could do all the rgb alterations you want. You can look into bmp loading on the forums. You could create a canvas as a layer above but you would still need to know exactly where to draw the elements of the additive layer. Another approach is to add an entirely white version of the actor (all animations). Then you can change transp and rgb to do the same thing.
User avatar
skydereign
 
Posts: 3465
Joined: Mon Jul 28, 2008 8:29 am
Score: 571 Give a positive score


Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 0 guests