Sonic: Empire of Nightmares [NEW Version 2.02 Released!]

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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby CrimsonTheDarkBat » Wed Nov 02, 2011 9:10 pm

xD Hooray. B-)
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Sonic: Empire of Nightmares
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby lcl » Wed Nov 02, 2011 9:42 pm

I've now played it some time and beaten the first boss, here's some feedback. :)

Game itself is quite epic with all it's stylish cutscenes and stuff.
Too bad I have screen that hides about half an inch from the right and therefor I can't read all the words in cutscenes.. :p
But that's just my screen :D

Good things:
- Nicely working menus
- Great boss fights (though I've only played one so far :D)
- Well, as I already said, great cutscenes, which you have put a lot work in to
- Nice and entertaining story

Worse things:
- The menu music doesn't play right, it makes short pauses all the time
- The thing that shows the score goes sometimes under the ground (zDepth problem)
- There's still those same moon walk problems as in the pre release, sometimes you can slide right with standing left animation..
- Also, the gravity acts funny, just like it did in pre release version, anytime when sonic is in air and you release right or left moving button, the gravity "resets", so if he's falling, he stops and then begins to fall again accelerating the falling speed from 0 again. Like as if he fell on something, but that something didn't withstand. Same is if you jumped or used a spring, if you release left or right, the speed goes away.

Don't get me wrong, I like the game, and I'm giving you some honest feedback, so you can improve this game, or if you're finished with this, then avoid the same problems in your next game. :)

Good job and great you made it and completed this game!
+1 for the great work and for the perseverance!

I will post again after beating the whole game and then tell my feelings about it as a game and as a story. :)

- lcl -
Last edited by lcl on Wed Nov 02, 2011 9:50 pm, edited 1 time in total.
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby CrimsonTheDarkBat » Wed Nov 02, 2011 9:49 pm

Thanks for all that feedback dude! I apprieciate it! n_n

Out of all those bad things - I can honestly say regarding the code for both gravity and for movement, I often got help and that was litterally the best anyone could conjour up for me :C

Moonwalking is one thing I'm definitely trying to solve for my next release ^^;

And finally, the menu music...that's a pickle to me xD it plays perfectly on any machine I've tried it on bar one or two lower end machines ^^; maybe your system isn't the most powerfull one out there? ^^;

EDIT: OH, and the z-depth for the score is caused by the background following the view ^^; some levels have a background that is parented by the view and thus, if i make the z-depth too high, it hides the whole level behind the background. ^^;

Again, thanks for all the crit. ^_^
Sonic Velocity Development Thread --> http://game-editor.com/forum/viewtopic.php?f=4&t=11461

Completed Games:
Sonic: War of the Emeralds
Sonic: Empire of Nightmares
Sonic.EXE - The Game
Alice: Crimson Omen
Epsilon 27
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby lcl » Wed Nov 02, 2011 9:56 pm

Your welcome, this kind of game deserves some real feedback. :wink:
I can help you to solve your moonwalk problems with your new games, if you want.

Ok, so the problem with menu music is most likely a problem with my computer. :)

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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby CrimsonTheDarkBat » Wed Nov 02, 2011 10:02 pm

Aww thanks! :)

And sure, sounds great to me! ^^ I'm currently working on what I like to call "Sonigy Engine" - which will be basically a self-made Sonic Engine for GE which hopes to be as accurate to what Sega can do with Sonic games - except for GE users. ;D

I'll apprieciate any moonwalking help you can offer for that. ^_^

And xD it must be - since I've tested on many computers (even customers PC's at work xD) and it does lag on lower-end CPU/GPU configurations. ^^;
Sonic Velocity Development Thread --> http://game-editor.com/forum/viewtopic.php?f=4&t=11461

Completed Games:
Sonic: War of the Emeralds
Sonic: Empire of Nightmares
Sonic.EXE - The Game
Alice: Crimson Omen
Epsilon 27
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby SuperSonic » Wed Nov 02, 2011 10:09 pm

CrimsonTheDarkBat wrote:@SuperSonic: Hmm, when you mean from .dat files, do you mean just having the cutscenes in separate files to the levels or what do ya mean exactly? ^^;

What I mean is having all of the executable data (such as images to load, animations to play, sounds to create etc), in one dat file. Isn't that what you did? :)
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby Hblade » Wed Nov 02, 2011 10:11 pm

CrimsonTheDarkBat wrote:Moonwalking is one thing I'm definitely trying to solve for my next release ^^;



I can totally help on that :D simple moonwalk fix would be:
Code: Select all
char *key=GetKeyState();
int IsPressedLR=key[KEY_RIGHT]-key[KEY_LEFT];
int IsJUMP_PRESS=key[KEY_SPACE];

switch(IsPressedLR) {
    case 0:
    if (animindex==getAnimIndex("WalkRight")) {
        ChangeAnimation("Stop Right");
                }
    else if (animindex==getAnimIndex("WalkLeft")) {
        ChangeAnimation("Stop Left");
                }
    break;
    case 1: //Right
    x+=5; //Might be left, instead of right. idk
        if (IsJUMP_PRESS==0) {
            ChangeAnimation("Player", "MOVE_RIGHT", NO_CHANGE); //Incorrect code but make "Forward" "NO_CHANGE".
                }
        else if (IsJUMP_PRESS==1) {
            ChangeAnimation("jump right instead");
                }
    break;
    case 2: //Left
    x-=5; //Might be right instead of left, idk :3.
        if (IsJUMP_PRESS==0) {
             ChangeAnimation("Player", "MOVE_LEFT", NO_CHANGE); //again :3
                }
        else if (IsJUMP_PRESS==1) {
            ChangeAnimation("Jump left instead");
                }
    break;
    }


Just a fair warning btw: This code is completely untested, and the "ChangeAnimation" will need to be altered xD But that right there should solve the moonwalk.
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby lcl » Wed Nov 02, 2011 10:21 pm

SuperSonic wrote:
CrimsonTheDarkBat wrote:@SuperSonic: Hmm, when you mean from .dat files, do you mean just having the cutscenes in separate files to the levels or what do ya mean exactly? ^^;

What I mean is having all of the executable data (such as images to load, animations to play, sounds to create etc), in one dat file. Isn't that what you did? :)

SuperSonic, that's just the game exported as game data only.
It's possible to export to .dat file containing just the data.

Go to: File - Export - And then, instead of executable, select game data only :mrgreen:
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby SuperSonic » Wed Nov 02, 2011 10:29 pm

Thanks, but umm.... I don't know how to use that . Like, how could I import that into my game? :)
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby CrimsonTheDarkBat » Thu Nov 03, 2011 10:57 am

Well whenever you want your game to carry on to another file (for example, the player finishes level 1 - therefore the game will take them to cutscene 2), it's as simple as setting something like this in your script editor:

Code: Select all
LoadGame("cut2.dat");


That should load up whatever you have in your .dat file. :)
In my experience, you don't even need to put the .dat extension, but I always do just to be safe. :P
Sonic Velocity Development Thread --> http://game-editor.com/forum/viewtopic.php?f=4&t=11461

Completed Games:
Sonic: War of the Emeralds
Sonic: Empire of Nightmares
Sonic.EXE - The Game
Alice: Crimson Omen
Epsilon 27
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby Hblade » Thu Nov 03, 2011 1:39 pm

bat:
You can also rename the .dat extension to your choosing =) Example:

cut2.mylongfreknfilenamelolwithnumbers12309123912390ohyeahnobodycaneverguessthisextension
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby CrimsonTheDarkBat » Thu Nov 03, 2011 1:43 pm

xD yes, of course. :P

Woot, Empire of Nightmares is on the frontpage. B-)
Sonic Velocity Development Thread --> http://game-editor.com/forum/viewtopic.php?f=4&t=11461

Completed Games:
Sonic: War of the Emeralds
Sonic: Empire of Nightmares
Sonic.EXE - The Game
Alice: Crimson Omen
Epsilon 27
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby Hblade » Thu Nov 03, 2011 3:18 pm

Sweetness :D!
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby SuperSonic » Thu Nov 03, 2011 5:05 pm

CrimsonTheDarkBat wrote:
Code: Select all
LoadGame("cut2.dat");

CrimsonTheDarkBat wrote:Woot, Empire of Nightmares is on the frontpage. B-)

Great, thank you. And congrats :D
Hblade wrote:cut2.mylongfreknfilenamelolwithnumbers12309123912390ohyeahnobodycaneverguessthisextension

:lol: :lol: :lol: :lol:
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Re: Sonic: Empire of Nightmares [Version 1.00 Released!]

Postby Hblade » Thu Nov 03, 2011 7:46 pm

SuperSonic wrote:
CrimsonTheDarkBat wrote:
Code: Select all
LoadGame("cut2.dat");

CrimsonTheDarkBat wrote:Woot, Empire of Nightmares is on the frontpage. B-)

Great, thank you. And congrats :D
Hblade wrote:cut2.mylongfreknfilenamelolwithnumbers12309123912390ohyeahnobodycaneverguessthisextension

:lol: :lol: :lol: :lol:

:D

But yeah, if you need any help Bat, let me know =) I'll help you fix the moonwalk.
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