WINTER BLAST REMAX - Beta Updated 15 June 2012

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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Game A Gogo » Thu Oct 13, 2011 11:45 am

Great news!
I wish I could help you on anything, but you seem better than me in everything! :P
Just curious, how are you loading maps?
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Bee-Ant » Fri Oct 14, 2011 1:32 pm

lcl wrote:Anyway, is that CPU consuming thing something where you load
many things in one frame?

The main reason is in the new system I don't split the game, I use single file only (to avoid that damned LoadGame crash). So EVERYTHING is loaded when the game is started up. That's what consumes more CPU. But just in the beginning.

Wertyboy wrote:Bee, does Gameplay and Story updating?

Nope for both. Right now I mess with the library.
There's a lot of stuff to change to make a more balanced system.

Game A Gogo wrote:I wish I could help you on anything, but you seem better than me in everything!

Each person has his own strengths and weaknesses...no need to worry about being underpowered.
Actually I have to do complicated things... like giving a character BaseStatTotal (BST) number and then distribute it to his attack, defense, speed, and health points in various and unique distribution, giving him ability and moves based on his BST, Species, Element, Habitat, etc... for all the characters.
It sure will be a great help :)
Interested?
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby NightOfHorror » Fri Oct 14, 2011 2:47 pm

How close are you to being done. Just wandering. This is my third most anticipated game of the year. :D
viewtopic.php?f=2&t=12136
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby SuperSonic » Fri Oct 14, 2011 2:53 pm

Hey bee, once you're done, what do you plan on making next? :)
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Game A Gogo » Fri Oct 14, 2011 3:58 pm

Bee-Ant wrote:
Game A Gogo wrote:I wish I could help you on anything, but you seem better than me in everything!

Each person has his own strengths and weaknesses...no need to worry about being underpowered.
Actually I have to do complicated things... like giving a character BaseStatTotal (BST) number and then distribute it to his attack, defense, speed, and health points in various and unique distribution, giving him ability and moves based on his BST, Species, Element, Habitat, etc... for all the characters.
It sure will be a great help :)
Interested?


What exactly needs to be done? A system where the user can modify it's character and default settings for enemies?
Or perhaps could the user alter slighter it's character stat according to the default where he gains BST points by fighting and leveling up?

I could probably help you, but I'd need more specific instructions :)
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Bee-Ant » Fri Oct 14, 2011 4:16 pm

NightOfHorror wrote:How close are you to being done?

Still 35% more I guess...

SuperSonic wrote:Hey bee, once you're done, what do you plan on making next? :)

I dunno. But for sure, Winter Blast 3 is waiting: http://dl.dropbox.com/u/3997355/WB/WB3BattleScene.zip

Game A Gogo wrote:I'd need more specific instructions

Here's the tool: http://dl.dropbox.com/u/3997355/WB/StatGenerator.zip
All you need to do is just design the Stat Distribution for all the characters (avoid using Presets if possible)
After that, send me back the *sav file
Thanks :D
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby jimmynewguy » Fri Oct 14, 2011 4:23 pm

Bee, is all that zooming done on the canvas?? I never thought it would go so smooth with that many actors. Usually canvas is slow.
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Bee-Ant » Fri Oct 14, 2011 4:29 pm

Here's my design: http://dl.dropbox.com/u/3997355/WB/StatFactor.sav
If you need a reference.

I still think that my design is incomplete. Need to know other people design (since it reflects their opinion) :)
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Bee-Ant » Fri Oct 14, 2011 4:31 pm

jimmynewguy wrote:Bee, is all that zooming done on the canvas?? I never thought it would go so smooth with that many actors. Usually canvas is slow.

Yep, I use canvas :)
It's done with a simple code, that's why it's not too slow :D
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Game A Gogo » Fri Oct 14, 2011 6:29 pm

Aww, I though you needed me for programming!

That's too bad for me :P I'll help you though I'll post my version of stats here when I get to it
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Bee-Ant » Fri Oct 14, 2011 7:08 pm

Game A Gogo wrote:Aww, I though you needed me for programming!

Don't worry...it's just the beginning.
After this, we (in case you still want to help me) will start to code the BaseStats :mrgreen:
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Wertyboy » Sat Oct 15, 2011 12:07 am

I dunno. But for sure, Winter Blast 3 is waiting: http://dl.dropbox.com/u/3997355/WB/WB3BattleScene.zip

Bravo! RPG Maker XP (or even VX) will lose us :P
so anyway. Isn't Remax and Winter Blast 3 the same?
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Bee-Ant » Sat Oct 15, 2011 5:21 am

Wertyboy wrote:Isn't Remax and Winter Blast 3 the same?

I should say "Remax is a mix of both previous versions, 3 is completely different version"... but I dunno, still don't know the rule of "version" :P
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby NightOfHorror » Sat Oct 15, 2011 6:15 am

I would say that could be right. Look at Kingdom Hearts. Kingdom Hearts hasn't made Kingdom Hearts Three, but has made five so far.
viewtopic.php?f=2&t=12136
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Troodon » Sat Oct 15, 2011 10:02 am

Is the loadGame crash something that happens to some games every time or is it something that can happen to any game any time?

I did a quick search for loadGame crash but found only DilloDude's topic where no one seemed to give solutions..
Is there a fix planned?
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