Game Editor Benchmarking! :D

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Game Editor Benchmarking! :D

Postby Hblade » Mon Dec 27, 2010 2:28 pm

Test and see how many actors you can have on the screen! :D
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Re: Game Editor Benchmarking! :D

Postby MrJolteon » Wed Dec 29, 2010 5:43 pm

It took 56 000 actors on screen before my computer started getting slower o_O
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Re: Game Editor Benchmarking! :D

Postby Camper1995 » Thu Dec 30, 2010 9:00 pm

104500 and then my computer started working slow :D

Good job dude! ;)
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Re: Game Editor Benchmarking! :D

Postby sonicfire » Sat Jan 08, 2011 4:59 pm

Had around 40000 Actors on screen and Framerate < 10 FPS :) (Intel Core2Duo, 2x2.5Ghz, 4GB RAM, WinXP Pro 32 Bit, Nvidia Gfx)
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Re: Game Editor Benchmarking! :D

Postby Hblade » Tue Jan 18, 2011 2:45 pm

Lol glad you guys enjoy this benchmark :3 And uh, that one guy who had 104,000+... OMG LOL DO YOU HAVE A SUPER COMPUTER? XDDD
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Re: Game Editor Benchmarking! :D

Postby Lacotemale » Sat Jan 22, 2011 10:46 pm

No word of a lie, I had 80,000 actors on screen with 5FPS... however then my PC completely froze! :D

I got up to 50,000 actors with 7FPS without freezing my PC. :D

Would you get much better results with a functioning graphics card?
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Re: Game Editor Benchmarking! :D

Postby Game A Gogo » Sun Jan 23, 2011 1:05 am

actually you might get worst fps, when you have no video card or it's not working, it's usually the bios that handles displaying, which is incredibly slow due to no hardware acceleration.
But, cpu doesn't get in the way for this, while with a graphic card needs to handle something with the cpu. Though this part is only speculation
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Re: Game Editor Benchmarking! :D

Postby Lacotemale » Sun Jan 23, 2011 12:10 pm

Well Im proud to get those results without a functioning graphics card then! :D
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Re: Game Editor Benchmarking! :D

Postby Game A Gogo » Sun Jan 23, 2011 1:22 pm

10fps @ 50 000 with a broken cpu (Pentiumd D, the first dual core. Two individual CPU in one, not just two core, and one core is broken)

This remind of the program I made resembling this, except it would add actors automatically and delete them afterwards, and tell you if you have a good computer or not! There was suppose to be a function that writes to a file too
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Re: Game Editor Benchmarking! :D

Postby Hblade » Tue Jan 25, 2011 3:15 am

Awesome :#
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Re: Game Editor Benchmarking! :D

Postby JimJamJom56 » Mon Jul 25, 2011 9:27 am

My computer went to 100000 at 25 fps but then GE crashed! :lol:
Don't be surprised if I say something Pocket PC related :P

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Re: Game Editor Benchmarking! :D

Postby schnellboot » Mon Jul 25, 2011 10:04 am

benchmark.png

crashed when I tried to add another 50 actors
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Re: Game Editor Benchmarking! :D

Postby JimJamJom56 » Mon Jul 25, 2011 6:26 pm

Pocket PC Version :D
My Pocket PC Made It To 2500 before crashing.
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Re: Game Editor Benchmarking! :D

Postby Hblade » Sun Aug 07, 2011 4:28 pm

Nice! 2500 on a pocket PC = amazing. You dont gotta worry about lag lol.
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Re: Game Editor Benchmarking! :D

Postby Hblade » Sun Aug 07, 2011 4:29 pm

schnellboot wrote:
benchmark.png

crashed when I tried to add another 50 actors



lol
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