CONTEST- Space Ship creation (update #2)

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CONTEST- Space Ship creation (update #2)

Postby Game A Gogo » Sun Feb 13, 2011 5:05 pm

Hello everyone!
Personally, I'm doing this contest to save me time, but also to get your creations into a game I'm going to make.
It's going to be a bit like space travaler, if any tried that. You should be able to interact with other space ship and have objective depending on which team you are, otherwise if you're not on a team,
you'll be objective less, doing whatever you want. But that part is not designed yet :D
I decided to start with the Space Ship design before so I made this program in like 4 days to create space ships.
It's quite easy to use since it's like paint mainly.

Keep in mind of this:
Space ships are 48x48 in size
They can only contain 16 colors (transparent is one of them)
Although you are restricted on numbers of colors to use, you can set the 15 color pallette to the colors you want, by clicking on the selected color.
The last 5 colors are STRICTLY reserved for thruster's flame, so it can be hiden later
The editor handles Left and Right mouse click, weird behavior has been spotted when both are used...

Tools:
Pen: your standard pencil tool... but face it, it's more of a pen than a pencil :P
Line: Makes the straightest lines you can get
Square: Makes a square, not filled
F.Square: Makes a filled square
Wings: (Special tool) Set the blue lines along the fuselage of your space-ship. It determines where the wings are, so they can be destroyed!
Gun: (Special tool) Set the orange dots along to where you can shoot
SetShip: (Dialog box) More settings about your ship...
Grid: (Check box) Pretty much self explanatory...
Shw.Spc: (Check box) Displays the wing and gun parameters

That's about it!

Please post your ships's files! after I have enough ships I'll make a list of the one's I'll use.
NOTE: Ship graphics and setting might be altered to fit inside the game and gameplay.

Update:
I started working on the game engine... I got something enough to test your ship's engine.
Just follow this instruction to put your ship in it:
The GameEngine reads "MShip.ship" as the ship to load, so simply save the ship you want to use as "MShip.ship"!


Keys:
Up: Thrust
Down: Break
Left/Right: Rotate
Space: Shoot
Right Ctrl: Super Thrust

Here it is: http://dl.dropbox.com/u/9246426/Space%2 ... r%20v1.zip
Attachments
Ship Creator.zip
(2.59 MiB) Downloaded 61 times
Sample Ships.zip
(4.27 KiB) Downloaded 40 times
sc_ss.PNG
sc_ed.PNG
sc_cc.PNG
Last edited by Game A Gogo on Tue Mar 08, 2011 7:31 pm, edited 12 times in total.
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Re: CONTEST- Space Ship creation

Postby savvy » Sun Feb 13, 2011 5:14 pm

i urge you to try this, its probably THE best program produced on game-editor, so give it a go :) it only exports in the file that GAG wants becaus it needs to be, so you can use it for commercial use... but it is still worth seeing what is possible on game-editor if you put some work into it.
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--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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Re: CONTEST- Space Ship creation

Postby Camper1995 » Sun Feb 13, 2011 7:31 pm

WOW I can't belive that this is made with Game Editor. :) awesome man!

+1 of course :roll:
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Re: CONTEST- Space Ship creation

Postby Hblade » Mon Feb 14, 2011 6:00 pm

no dl link :'(
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Re: CONTEST- Space Ship creation

Postby again » Mon Feb 14, 2011 6:06 pm

Game a gogo your talent has me dumbfounded , you made this with game editor. Look dude your supposed to be a millionare with a yacth and summer vacations home. Excellent work on level editors and this program is just amazing.
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Re: CONTEST- Space Ship creation

Postby MrJolteon » Mon Feb 14, 2011 6:13 pm

again wrote:Look dude your supposed to be a millionare with a yacth and summer vacations home

lol
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Re: CONTEST- Space Ship creation

Postby Bee-Ant » Mon Feb 14, 2011 6:58 pm

"using" someone "for free" to help your game development is pretty cruel... :P

But, nice program anyway ;)
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Re: CONTEST- Space Ship creation

Postby Game A Gogo » Mon Feb 14, 2011 9:05 pm

I take if for granted if I use someone's work, they will be credited for it, so it's not technically for free! But I'm still not making you slaves :)
I just like the numbers of post compared to the contest entry; I know it will be none anyhow :)

Hblade wrote:no dl link :'(
It's right before the last picture on top post
again wrote:Game a gogo your talent has me dumbfounded , you made this with game editor. Look dude your supposed to be a millionare with a yacth and summer vacations home. Excellent work on level editors and this program is just amazing.
You're speaking of luxury I think I'll never aquire :lol:
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Re: CONTEST- Space Ship creation

Postby Hblade » Mon Feb 14, 2011 10:09 pm

Epic dude!
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Re: CONTEST- Space Ship creation

Postby skydereign » Mon Feb 14, 2011 10:55 pm

So, something like this? Not sure how the stats play out so I picked some more or less random values. The ship is a bit bulky, and though awesome the ship creator may be, a few more features would be nice.

Mirroring, at least for me when I do ship sprites more times than not I only build half a ship, and reflect the other half. That would make using this much easier.
I think right click should allow you to choose a color, so right click to pickup a used color. Some of my colors looked similar, so it would have been nice to use that.
Undo would be great as well.
Lastly, a fill bucket.
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Re: CONTEST- Space Ship creation

Postby Game A Gogo » Mon Feb 14, 2011 11:09 pm

Great looking ship! I'll probably use it for the most special team in the game :) which are suppose to be supperior

I'll agree as well it is pretty basic... I could change the right mouse button and add a mirror effect, but the fill tool might be algebra too complicated for me x_x
Considering I get most of my complicated script working by luck most of the time
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Re: CONTEST- Space Ship creation

Postby skydereign » Mon Feb 14, 2011 11:48 pm

Actually the fill wouldn't be too hard. All you need to do is have a recursive function. The color you click is set in a variable. Ten using that position in the array, you check north, south, east, and west. If any of them have the same color as the base color, call the function for that color. I used a similar system in the movement system in my tbs game. I'll probably make some more during class. Just curious, are there themes I should be making these ships to?
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Re: CONTEST- Space Ship creation

Postby again » Tue Feb 15, 2011 2:03 am

skydereign wrote:So, something like this? Not sure how the stats play out so I picked some more or less random values. The ship is a bit bulky, and though awesome the ship creator may be, a few more features would be nice.

Mirroring, at least for me when I do ship sprites more times than not I only build half a ship, and reflect the other half. That would make using this much easier.
I think right click should allow you to choose a color, so right click to pickup a used color. Some of my colors looked similar, so it would have been nice to use that.
Undo would be great as well.
Lastly, a fill bucket.


Wow that sounds great can you make those changes to the ship editor and upload it here. Man game editor have more use than I thought.
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http://krenisis.freeforums.org/
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Re: CONTEST- Space Ship creation

Postby skydereign » Tue Feb 15, 2011 3:23 am

You could also implement a copy/paste pretty easily. Though, I don't know exactly what methods you used to set this up, but it should still be simple enough. Also, an easy way to do undo is to save the array every time you do a change. Then to undo, reload the last array. The more levels of undo you use, the bigger the extra dimension is. I made two more ships in class, will post them when I get home.
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Re: CONTEST- Space Ship creation

Postby Wertyboy » Tue Feb 15, 2011 3:34 am

:(( no one reply for my topic!!!
Anyway, here is my ship (it is Burger from Toasty Invader)
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Toasty's Ship Small.png
Toasty's Ship Small.png (14.11 KiB) Viewed 1010 times
left... well... kinda
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