GE DEFENDER

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GE DEFENDER

Postby Gwar » Sat Nov 06, 2010 1:39 am

A simple example to learn Mini-map.

I was hunting for examples of mini maps and couldn't find any that were basic to learn from.

My donation to the community 8)
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GE_DEFENDER.zip
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GEDEFENDER.jpg
Last edited by Gwar on Sun Nov 14, 2010 4:50 pm, edited 2 times in total.
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Re: GE DEFENDER

Postby lcl » Fri Nov 12, 2010 3:12 pm

It's good! :D
Just little bug. If alien dies, it still stays on the minimap, and
that way it fills... :lol:
ERROR: -Couldn't find "world-dominating bunny"-

SABRE - 3D raycasting engine for GE!
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Re: GE DEFENDER

Postby Gwar » Sun Nov 14, 2010 8:23 am

Was wondering how long it would take someone to notice that... Know a fix for that issue ???
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Re: GE DEFENDER

Postby skydereign » Sun Nov 14, 2010 8:31 am

Well seeing as you are using a global array instead of the actor*s (which would probably be a better method), you would have to set the subs of the array to some xy value not attainable by the actor. Just put aside a x value, in this case -999, and in destroy set it to that value.
alien -> Destroy Actor -> Script Editor
Code: Select all
aliens[me][0]=-999;


And in the canvas actor, check if the aliens[i][0]!=-999, and if so create the dot.
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Re: GE DEFENDER

Postby Gwar » Sun Nov 14, 2010 4:40 pm

Nice fix.. Works perfect. Thank You.
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