Octopus Game (Working Title) 2nd version

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Re: Octopus Game (Working Title) 2nd version

Postby koala » Tue Apr 14, 2015 2:15 pm

If I see well, you have two Activation Regions. So, how do they exactly work? All actor inside Activation Region and outside View will be destroyed, and created when they come into the View, am I right? And you need it so there are not too much "live" Actors, which will burden CPU? Did I guess right?
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Re: Octopus Game (Working Title) 2nd version

Postby Turon » Tue Apr 14, 2015 2:52 pm

The Activation regions were place there alow for two radically different inviroments to exist on one ged.
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Re: Octopus Game (Working Title) 2nd version

Postby Turon » Wed Apr 29, 2015 9:14 pm

Okay I have resumed work on the game, though I will recode the game and I've got a sureal land sea hybrid setting in the works, I'm also going to experiment with different attack mechanics. Although it may be a different game it will be a better game one that does weird better and I will have better mechanics and less bugs...
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Re: Octopus Game (Working Title) 2nd version

Postby koala » Wed Apr 29, 2015 10:14 pm

Turon wrote:Okay I have resumed work on the game, though I will recode the game and I've got a sureal land sea hybrid setting in the works, I'm also going to experiment with different attack mechanics. Although it may be a different game it will be a better game one that does weird better and I will have better mechanics and less bugs...
Great! Glad to hear you are going to continue work on this game. :D
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Re: Octopus Game (Working Title) 2nd version

Postby Zivouhr » Fri May 01, 2015 3:21 pm

This is a fun game with potential, so glad it's back in production Turon. 8)
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Re: Octopus Game (Working Title) 2nd version

Postby Turon » Sun May 17, 2015 6:56 pm

I bet you folks are dying to see a glimpse of the new graphical style so I'll leave you with this prototype.
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Re: Octopus Game (Working Title) 2nd version

Postby koala » Sun May 17, 2015 9:20 pm

It looks really nice. :D How did you make it?
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Re: Octopus Game (Working Title) 2nd version

Postby Turon » Mon May 18, 2015 4:41 am

It's not quite done yet, I was on a Mac so I use a simple raster graphics program called "paintbrush" (though pyxel edit is probably better) you could do a lot of this with just Windows Paint (accept for all that transparency stuff and colors are less precise) When my Windows machine was still functional I found Paint.net really nice.
As for how I did it? I don't know, patience?
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Re: Octopus Game (Working Title) 2nd version

Postby Zivouhr » Tue May 19, 2015 1:55 am

Turon wrote:I bet you folks are dying to see a glimpse of the new graphical style so I'll leave you with this prototype.
Image


Nice! I like the style Turon. Keep it going! 8)
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Re: Octopus Game (Working Title) 2nd version

Postby stonerichard » Wed Sep 16, 2015 8:42 pm

In my observation I find it beautiful, the effects, the movements, the sounds and the characters. And I really like everything, because of this I would like to congratulate to the one created this gameplay. Keep up the good work.

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Re: Octopus Game (Working Title) 2nd version

Postby Turon » Wed Sep 16, 2015 8:49 pm

stonerichard wrote:In my observation I find it beautiful, the effects, the movements, the sounds and the characters. And I really like everything, because of this I would like to congratulate to the one created this gameplay. Keep up the good work.

Thanks! Yeah I made this game... And if it weren't for Zivouhr I probably would have dropped this project...
Hey it's not every day we just get a new member that congratulate me off the bat... :mrgreen:
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Re: Octopus Game (Working Title) 2nd version

Postby Zivouhr » Thu Oct 08, 2015 8:39 pm

Turon wrote:
stonerichard wrote:In my observation I find it beautiful, the effects, the movements, the sounds and the characters. And I really like everything, because of this I would like to congratulate to the one created this gameplay. Keep up the good work.

Thanks! Yeah I made this game... And if it weren't for Zivouhr I probably would have dropped this project...
Hey it's not every day we just get a new member that congratulate me off the bat... :mrgreen:


Thanks Turon. How is the game developing with the new, cool art style?
I learned a few things about hit collisions and an enemy attacked by the player thanks to reviewing your game. Thanks.
Looking forward to seeing more of Octopus the Game. 8)
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Re: Octopus Game (Working Title) 2nd version

Postby Turon » Fri Oct 09, 2015 3:33 pm

I did mention some of my development progress with that style here. @stonerichard might you be from pixeljoint? :wink:
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Re: Octopus Game (Working Title) 2nd version

Postby Zivouhr » Wed Oct 14, 2015 2:02 am

Nice art work in that link, Turon. How many levels might the Octopus game have as it progresses in development?
Any challenges with the coding that is affecting progress? I know when I hit a roadblock and can't solve it any time soon, I either create a work around method to get a similar result, even if it takes more work, or try a different approach while still thinking of ways to solve the coding problem.
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Re: Octopus Game (Working Title) 2nd version

Postby Turon » Wed Oct 14, 2015 5:47 am

The Main problem I have at the moment is that my current gameplay design has some complex physics. And my character has quite a few different animations that all have to display at the right moment
(far cry from a older game of mine "Super Ostrich" I recommend it to anyone that wants to laugh :wink: ).
Also a real programmer has insisted on helping me & has completely altered my code so I'll have to learn how it works! :lol:
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