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Re: WINTER BLAST 2 (Thread)

PostPosted: Tue Feb 03, 2009 9:47 am
by BloodRedDragon
I suppose you could have a level in there called "geyser field" or something..

Also, the music I heard was good in the demo but I suppose I could help you make music or something. I use Logic pro. :mrgreen:

Re: WINTER BLAST 2 (Thread)

PostPosted: Tue Feb 03, 2009 10:06 am
by Kalladdolf
Is it a midi software? Because at the moment. Bee-ant would only accept midis, since other file types (such as .ogg) need too much memory.

Re: WINTER BLAST 2 (Thread)

PostPosted: Tue Feb 03, 2009 3:35 pm
by Bee-Ant
Everyone is very welcome to help. And of course i will give credits and point ;)
For music,i just need midis like kall said,for idea just post here,,i think i just need help on those two.
Send the midi to


Re: WINTER BLAST 2 (Thread)

PostPosted: Tue Feb 03, 2009 4:49 pm
by asmodeus
What's about a more detailed world map?
Maybe about like this:
World Map

Re: WINTER BLAST 2 (Thread)

PostPosted: Tue Feb 03, 2009 6:59 pm
by Bee-Ant
Thats cool :D
And of course i would make something like that. Everything in the demo isnt ready yet actualy...

Oh yah,im now working on battle,i need some ideas about this.maybe about the background,weapon,item,move,etc...

For ex:
Weapon :
- Fire Glove-boost ATK 12.5%,25% chance inflict burn to foe
- Sword-Boost ATK 25%

Item :
- antidote-heal poison
- burn salve-heal burn
- apple-heal 50 HP
- milk-heal 50 Energy

Move(Power/EnergyCost/Accuracy)-effect :
- Punch Blast(30/5/95)
- Spin Kick(40/10/90)
- Fatal Punch(100/50/50)-paralyze foe
- Hyper Spin(90/40/90)-confuse user

Any idea to add some?

Oh yah,heres the battle status problem :
1. Paralyzed-cut Speed 50%
2. Poisoned-take damage 1/16 of total HP every turn
3. Burned-cut ATK 50%
4. Confused-cut Accuracy 50%
5. Frozen-boost DEF 25% but immobile
6. Sprained-cut ATK,DEF,Speed 25%

Re: WINTER BLAST 2 (Thread)

PostPosted: Tue Feb 03, 2009 7:38 pm
by asmodeus
The stats of Izy (or what the name was :roll: ) should be depended on his battles. For example if he often attacks the enemy in fights but defends rarely, his atk should be much higher than his def.

Re: WINTER BLAST 2 (Thread)

PostPosted: Tue Feb 03, 2009 11:54 pm
by Bee-Ant
Actualy in the begining, you set your base stat first. You have 15 base point, and have 5 stats (HP,Energy,ATK,DEF,Speed). You must spread your base point to five of those. The max value for each stat is 5. Later, your base stat will decide how many point you get when level up.

For example, you set your base stat : 3/3/3/3/3
Then when level up, you get +3 HP,+3 Energy,+3 ATK,+3 DEF,+3 SDP. This only for pure level up(no effort or exercise).

Block in battle menu means, you block enemy attacks while filling your energy bar 3*damage you've taken. I add that menu to consider when you lost your energy and dont bring any heal item. So that you can fill your energy and then attack back by sacrificing your HP a little :D

Ho, dont ask me to add a menu to block enemy attack and then get HP healing :P
Btw, i will consider your idea :D

Oh forget, his name is IZE, not IZY...came from ICE !!!

Attacks' Levels and Speed

PostPosted: Wed Feb 04, 2009 12:42 pm
by asmodeus
Here's an idea. Each attack (Punch Blast, Spin Kick etc.) exists with different levels (Punch Blast LV 1, Punch Blast LV 2 etc.) maybe till 3 or 5. So in a fight you could choose between LV 1, LV 2, LV 3 etc. But there's a catch. Ize haven't got enough power to attack always with the best attack and later he has to block or use items because he hasn't got any power for a moment. And there's another thing. If you use a LV 1 attack Ize attacks quite immediatley, but if he uses a LV 3 attack he needs some more time and maybe the enemy attacks first. WIth some special calculations depending on the player's and enemy's speed and the attack and all these things it could be also possible that one fighter can attack twice or three times in a row. To imagine how that could work I've made two images:
Fast Ize
(click image to view animation)

Slow Ize, Enemy attacks twice in a row
(click image to view animation)

In the first animation Ize is either quite fast or he uses a quick attack. In the second he isn't so fast or he uses a slower attack.

I hope you've all understood what I tried to explain :roll:.

Re: WINTER BLAST 2 (Thread)

PostPosted: Wed Feb 04, 2009 4:02 pm
by Bee-Ant
Both the pic looks same :P
Ho, the Speed(SPD) in this game ONLY decide who will attack first.faster you are,you will get the first turn.
Oh yah,also decide what move you will learn. When you have a really high speed then you are able to learn flash attack.

The start level is 5,the starter moves are both of them. Max level is 100. All stat when you just start are all your energy is easily run out. Samething when you are at high lever and using or have some move that require a lot of energy...

Btw thanks,i will consider :D

Re: WINTER BLAST 2 (Thread)

PostPosted: Wed Feb 04, 2009 4:49 pm
by asmodeus
Bee-Ant wrote:Both the pic looks same :P

Take a look into the animation. The first frame is the same in both, but the other two are different. Just click on the animation. You will see that the turns in the first animation is:
-Ize: use a quick attack
-Enemy: ...
-Ize: ...
The second animation looks like this:
-Ize: use a slow attack
-Enemy: ...
-Enemy: ...

Re: WINTER BLAST 2 (Thread)

PostPosted: Wed Feb 04, 2009 11:34 pm
by Bee-Ant
Oh...i got it.
But when he faster he doesnt get any two attacks in row like his enemy get...

Re: WINTER BLAST 2 (Thread)

PostPosted: Sat Feb 07, 2009 1:41 pm
by Bee-Ant
Ah well, maybe anyone can post more ideas about moves...
I'm poor with moves...
I still have 40s moves... :cry:

Re: WINTER BLAST 2 (Thread)

PostPosted: Sat Feb 07, 2009 1:56 pm
by Bee-Ant
Also what about the copyright???because this game contain some stuff of yours...

Re: WINTER BLAST 2 (Thread)

PostPosted: Wed Feb 11, 2009 5:24 pm
by BloodRedDragon
Soz. Logic Pro can save files as MIDI..... i think.....

Re: WINTER BLAST 2 (Thread)

PostPosted: Thu Feb 12, 2009 12:50 am
by jimmynewguy
updates? :D