Ghost Tower

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Ghost Tower

Postby knucklecrunchgames » Mon Jul 13, 2015 10:57 pm

Hey guys. I'm working on a small game for the sake of their being no recent games made with GE. I will be constantly updating it until I can call it complete.

Ghost tower is a platformer about a ghost called Intangally that was enjoying life in Ghostville, when he woke up an a dark room full of platforms and obstacles.
Intangally will meet other ghosts and creatures that will help him escape and learn more about the Ghost Tower. I was thinking about 60 levels or more. To give the player
at least an hour of gameplay. There will be powerups, enemies and the need of precise timing jumps. I will be doing some kind of clip movies, although just mostly speech bubbles and different scenes happening. I haven't got a demo just yet as I am still working on the next 20 levels. Stay tuned for more posts. :)

screenshot.png
Last edited by knucklecrunchgames on Tue Jul 14, 2015 2:27 pm, edited 1 time in total.
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Re: Ghost Tower

Postby knucklecrunchgames » Tue Jul 14, 2015 2:11 am

Hi guys, I've made 10 levels so far. Here's a screenshot. Image
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Re: Ghost Tower

Postby Zivouhr » Tue Jul 14, 2015 3:00 am

Looks interesting and reminds me a little of a classic game called Ghost Bubble. When you have video footage, post something on youtube if you can so I can see the game in action.
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Re: Ghost Tower

Postby bat78 » Tue Jul 14, 2015 6:05 am

As Mr.Zivouhr pointed out, we can not say much from this point based on what we see.
Maybe if you tell us a little bit more for the game. (Genre, sub-genre, story/target, goal, content, ideas, code, idioms/signatures etc)
Because now, it looks like we are only prompted to comment some graphics and that's all.
We would like to comment a little bit more if you get what I mean ;)

Keep going knuck, because your games are fun to play.
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Re: Ghost Tower

Postby Turon » Tue Jul 14, 2015 7:18 am

Well since I can't play it, all I can really comment on is the graphics which I can say are noticably better than that of your previous projects, I'm interested to see what comes of this...

I do have one question though... Is this game being made on GE?
what should I put here?
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Re: Ghost Tower

Postby bat78 » Tue Jul 14, 2015 7:50 am

Turon wrote:I do have one question though... Is this game being made on GE?

:lol:
Or that would be highly illegal lolol




















For the record:
Hey guys. I'm working on a small game for the sake of their being no recent games made with GE

I am sure imo that he is making it in gE though.
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Re: Ghost Tower

Postby knucklecrunchgames » Tue Jul 14, 2015 2:15 pm

Zivouhr wrote:Looks interesting and reminds me a little of a classic game called Ghost Bubble. When you have video footage, post something on youtube if you can so I can see the game in action.


Once I have the next 20 levels done, I will release a demo video.
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Re: Ghost Tower

Postby knucklecrunchgames » Tue Jul 14, 2015 2:15 pm

Turon wrote:Well since I can't play it, all I can really comment on is the graphics which I can say are noticably better than that of your previous projects,


Thanks :)
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Re: Ghost Tower

Postby knucklecrunchgames » Tue Jul 14, 2015 2:17 pm

bat78 wrote:As Mr.Zivouhr pointed out, we can not say much from this point based on what we see.
Maybe if you tell us a little bit more for the game. (Genre, sub-genre, story/target, goal, content, ideas, code, idioms/signatures etc)
Because now, it looks like we are only prompted to comment some graphics and that's all.
We would like to comment a little bit more if you get what I mean ;)

Keep going knuck, because your games are fun to play.


Thanks bat.

I'll put the details in the first post.
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Re: Ghost Tower

Postby bat78 » Tue Jul 14, 2015 3:32 pm

If you can make up to 60 levels, you can respectively make 100.
If you can make 100, you can create an "Infinite" game, that continiously generate new continuously, hazards, power-ups, decorations and enemies.
People stop playing the game once they pass through it. Unless they like it very much (as favorite).

So advanced controls. Unique controls area always Interesting to people.
I can't explain it.. it is just an entertainment somehow.

The idea is good. Since this is ghost, it is understandable if it has clip moves and ghost abilities.
Otherwise it could be interchanged with something else, that is relevant and certainly more diverse.
So it is good if you take advantage of that the main player is a ghost.
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Re: Ghost Tower

Postby knucklecrunchgames » Tue Jul 14, 2015 3:41 pm

bat78 wrote:If you can make up to 60 levels, you can respectively make 100.
If you can make 100, you can create an "Infinite" game, that continiously generate new continuously, hazards, power-ups, decorations and enemies.
People stop playing the game once they pass through it. Unless they like it very much (as favorite).


I do plan on making more levels after 60, maybe more than 100. But for infinite levels, then the story would not be complete. But it would be a great idea for another mode of the game. Would people get bored of it though, and what if a level would get generated twice. That would be quite a challenge for me.
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Re: Ghost Tower

Postby bat78 » Tue Jul 14, 2015 3:45 pm

knucklecrunchgames wrote:
bat78 wrote:If you can make up to 60 levels, you can respectively make 100.
If you can make 100, you can create an "Infinite" game, that continiously generate new continuously, hazards, power-ups, decorations and enemies.
People stop playing the game once they pass through it. Unless they like it very much (as favorite).


I do plan on making more levels after 60, maybe more than 100. But for infinite levels, then the story would not be complete. But it would be a great idea for another mode of the game. Would people get bored of it though, and what if a level would get generated twice. That would be quite a challenge for me.


I know. Infinite games are hard for development and usually boring. However, there are some masterized in bringing good experience in infinite environment.. they are better than the rest.
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Re: Ghost Tower

Postby Turon » Tue Jul 14, 2015 7:49 pm

This game you're making appears to be very long... I hope you have been varying the theme to keep the player engaged...
what should I put here?
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Re: Ghost Tower

Postby knucklecrunchgames » Tue Jul 14, 2015 8:43 pm

Turon wrote:This game you're making appears to be very long... I hope you have been varying the theme to keep the player engaged...


Indeed an important factor. Every 10 levels or so I will add a few new items and hazards.
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Re: Ghost Tower

Postby Turon » Tue Jul 14, 2015 11:01 pm

How long is an average level?
what should I put here?
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