Particles engine

Ideas for Game Editor evolution.

Particles engine

Postby Manjinder » Wed Nov 15, 2017 4:32 pm

Hi,

I have not used GE but find it very interesting because I am a C programmer and love the fact that GE uses C as a scripting language.

Anyway, I have read on this forum that GE 1.5 includes physics, rotation and scaling. Yipee!

Can we also have a particles engine? Allow an actor to have particle parameters attached to it.

I love games where a sprite leaves a trailing effect behind it or those wacky shmups with particles flying everywhere!

Thanks,
M.
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Re: Particles engine

Postby Kcee » Sat Nov 18, 2017 2:21 pm

If you go on a quick search on ''trails'', you might come across useful topics. Welcome to Game Editor!
GE rocks!
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