From Game Editor
(Latest | Earliest) View (newer 50) (older 50) (20 | 50 | 100 | 250 | 500)- 01:52, 10 August 2011 State Method (hist) [23,650 bytes] Skydereign (Talk | contribs) (Created page with 'When making games with gameEditor, new users will often run into problems managing an actors animations. This manifests itself in a bug called moonwalking. The reason for this pa…')
- 22:10, 10 July 2011 Using Global Code (hist) [3,738 bytes] Dst (Talk | contribs) (Created page with 'The global code (script>global code) allows you add infinite scripts to your game. This is useful for pretty much anything. When using the global code, you will notice that some…')
- 00:08, 18 June 2011 App Store Games (hist) [4,818 bytes] Skydereign (Talk | contribs) (Created page with '<br> '''Kid Krusader''' <html><br> <a href="http://itunes.apple.com/us/app/kid-krusader/id411299472?mt=8&ls=1#"> <img src="http://game-editor.com/forum/download/file.php?id=7399"…')
- 23:36, 12 May 2011 GetTime (hist) [1,936 bytes] Skydereign (Talk | contribs) (Created page with ' stTime getTime(); GetTime returns a struct that's variables contain information about the date and time. This function and the stTime struct allow you to access informatio…')
- 23:06, 12 May 2011 Getclone (hist) [2,620 bytes] Skydereign (Talk | contribs) (Created page with ' Actor *getclone(char *cloneName); This function returns the actor pointer to the clone specified. This allows you to read and change the variables of the actor, wher…')
- 23:10, 11 May 2011 SendActivationEvent (hist) [3,397 bytes] Skydereign (Talk | contribs) (Created page with ' int SendActivationEvent(char *actorName); This function acts as a trigger to initiate the Activation Event for different actors. Activation Events are extremely useful and …')
- 22:51, 11 May 2011 ActorCount (hist) [848 bytes] Skydereign (Talk | contribs) (Created page with ' int ActorCount(char *actorName); This function returns the number of actors currently in the game. Actors in other activation regions, and [[VisibilityS…')
- 00:30, 11 May 2011 VisibilityState (hist) [1,683 bytes] Skydereign (Talk | contribs) (Created page with ''''int VisibilityState(char *actorName, int state);''' This changes the actorName's visibility state. The three states are, ENABLE, DISABLE, DONT_DRAW_ONLY. Unlike setting [[tra…')
- 00:02, 11 May 2011 ToAnteriorPosition (hist) [848 bytes] Skydereign (Talk | contribs) (Created page with ''''int ToAnteriorPosition(char *actorName, char *animationName, int state);''' This sets the position of an actor to its position in the previous frame. So, it sets actorName's …')
- 01:48, 4 May 2011 MoveTo (hist) [1,690 bytes] Skydereign (Talk | contribs) (Created page with ''''int MoveTo(char *actorName, double x, double y, double velocity, char *relativeActor, char *avoidActor);''' This function makes actorName move to point (x,y) at a speed, velo…')
- 01:02, 4 May 2011 Degtorad (hist) [567 bytes] Skydereign (Talk | contribs) (Created page with ''''double degtorad(double a);''' degtorad returns the radian equivalent of angle a. Useful as certain functions, like cos, sin, and other trig functions require radian i…')
- 00:48, 4 May 2011 Distance (hist) [422 bytes] Skydereign (Talk | contribs) (Created page with ''''double distance(double x1, double y1, double x2, double y2);''' distance returns the distance between point (x1,y1) and (x2,y2). Example: Shoot bullets if the player comes …')
- 00:31, 4 May 2011 Direction (hist) [295 bytes] Skydereign (Talk | contribs) (Created page with '*double direction(double x1, double y1, double x2, double y2); direction returns the angle (in degrees) between point (x1,y1) and (x2,y2). Example: Create a homing bullet that …')
- 23:46, 3 May 2011 Random (hist) [1,400 bytes] Skydereign (Talk | contribs) (Created page with 'gameEditor supports several ways to create random events. ==Trigger Events at Random Times== gameEditor's timers supports random length timers. When creating th…')

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