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  • 01:52, 10 August 2011 ‎State Method (hist) ‎[23,650 bytes] ‎Skydereign (Talk | contribs) (Created page with 'When making games with gameEditor, new users will often run into problems managing an actors animations. This manifests itself in a bug called moonwalking. The reason for this pa…')
  • 22:10, 10 July 2011 ‎Using Global Code (hist) ‎[3,738 bytes] ‎Dst (Talk | contribs) (Created page with 'The global code (script>global code) allows you add infinite scripts to your game. This is useful for pretty much anything. When using the global code, you will notice that some…')
  • 00:08, 18 June 2011 ‎App Store Games (hist) ‎[4,818 bytes] ‎Skydereign (Talk | contribs) (Created page with '<br> '''Kid Krusader''' <html><br> <a href="http://itunes.apple.com/us/app/kid-krusader/id411299472?mt=8&ls=1#"> <img src="http://game-editor.com/forum/download/file.php?id=7399"…')
  • 23:36, 12 May 2011 ‎GetTime (hist) ‎[1,936 bytes] ‎Skydereign (Talk | contribs) (Created page with ' stTime getTime(); GetTime returns a struct that's variables contain information about the date and time. This function and the stTime struct allow you to access informatio…')
  • 23:06, 12 May 2011 ‎Getclone (hist) ‎[2,620 bytes] ‎Skydereign (Talk | contribs) (Created page with ' Actor *getclone(char *cloneName); This function returns the actor pointer to the clone specified. This allows you to read and change the variables of the actor, wher…')
  • 23:10, 11 May 2011 ‎SendActivationEvent (hist) ‎[3,397 bytes] ‎Skydereign (Talk | contribs) (Created page with ' int SendActivationEvent(char *actorName); This function acts as a trigger to initiate the Activation Event for different actors. Activation Events are extremely useful and …')
  • 22:51, 11 May 2011 ‎ActorCount (hist) ‎[848 bytes] ‎Skydereign (Talk | contribs) (Created page with ' int ActorCount(char *actorName); This function returns the number of actors currently in the game. Actors in other activation regions, and [[VisibilityS…')
  • 00:30, 11 May 2011 ‎VisibilityState (hist) ‎[1,683 bytes] ‎Skydereign (Talk | contribs) (Created page with ''''int VisibilityState(char *actorName, int state);''' This changes the actorName's visibility state. The three states are, ENABLE, DISABLE, DONT_DRAW_ONLY. Unlike setting [[tra…')
  • 00:02, 11 May 2011 ‎ToAnteriorPosition (hist) ‎[848 bytes] ‎Skydereign (Talk | contribs) (Created page with ''''int ToAnteriorPosition(char *actorName, char *animationName, int state);''' This sets the position of an actor to its position in the previous frame. So, it sets actorName's …')
  • 01:48, 4 May 2011 ‎MoveTo (hist) ‎[1,690 bytes] ‎Skydereign (Talk | contribs) (Created page with ''''int MoveTo(char *actorName, double x, double y, double velocity, char *relativeActor, char *avoidActor);''' This function makes actorName move to point (x,y) at a speed, velo…')
  • 01:02, 4 May 2011 ‎Degtorad (hist) ‎[567 bytes] ‎Skydereign (Talk | contribs) (Created page with ''''double degtorad(double a);''' degtorad returns the radian equivalent of angle a. Useful as certain functions, like cos, sin, and other trig functions require radian i…')
  • 00:48, 4 May 2011 ‎Distance (hist) ‎[422 bytes] ‎Skydereign (Talk | contribs) (Created page with ''''double distance(double x1, double y1, double x2, double y2);''' distance returns the distance between point (x1,y1) and (x2,y2). Example: Shoot bullets if the player comes …')
  • 00:31, 4 May 2011 ‎Direction (hist) ‎[295 bytes] ‎Skydereign (Talk | contribs) (Created page with '*double direction(double x1, double y1, double x2, double y2); direction returns the angle (in degrees) between point (x1,y1) and (x2,y2). Example: Create a homing bullet that …')
  • 23:46, 3 May 2011 ‎Random (hist) ‎[1,400 bytes] ‎Skydereign (Talk | contribs) (Created page with 'gameEditor supports several ways to create random events. ==Trigger Events at Random Times== gameEditor's timers supports random length timers. When creating th…')
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