When coming at a smaller-sized actor from the top or the bottom, the collide event stops your player's movement fully, as expected. However, when coming at it from the left or the right, unless you hit the exact center your player will get irked around the object.
In all of the platform game exercises I've tried so far, this results in the player climbing wall corners. In the current case I'm making a top down game, and the effect is very jarring. I've also noticed this in many of the other demos I've looked at.
I really hope there is a simple solution to this. Thanks in advance!