StickMcGee - Blast to the Future

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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Sun Aug 09, 2015 3:25 pm

Thanks Zivouhr!

It will not be coming to Android :( PC/Mac are the only planned systems at the moment, But iPhone might be considered later on down the road.
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby Zivouhr » Mon Aug 10, 2015 1:24 am

RippeR7420 wrote:Thanks Zivouhr!

It will not be coming to Android :( PC/Mac are the only planned systems at the moment, But iPhone might be considered later on down the road.


PC/Mac, cool!
For iphone, would you have to reprogram the game with a smaller version, or is there a way to reduce the screen size without having to reprogram everything on iphone?
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Mon Aug 10, 2015 2:41 am

I wouldn't really have to re program anything, but rather add more code for on screen buttons, menus, HUD etc. The major changes would be re sizing all the graphics properly to look and feel the same. since we use Flash/Photoshop and the art is vector based, it shouldn't really be to hard to shrink all the graphics just time consuming. Assuming we use the same aspect ratio as the iPhone as well haha. By the way, has anyone experienced serious lag when running at 1920x1080? I lowered the resolution to 1280x720 and almost all the lag disapeered. I didn't change anything code/graphic wise either, just the resolution.
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby bat78 » Mon Aug 10, 2015 2:49 am

This is completely understadable.
Actually the entire window is a CANVAS area.
(Well not the entire, just the contents of the window, say without the frames)
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Mon Aug 10, 2015 3:57 pm

Yeah, that's true. I wish GE could automatically detect the screen resolution and resize the view canvas accordingly. Someday hopefully!
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby Zivouhr » Tue Aug 11, 2015 1:31 am

Yeah, the bigger the screen, sometimes the more it lags depending on the game. Computer laptops that might have slower graphics cards suffer the most from what I've seen.
City of Rott Game created on Game Editor http://cityofrott.wordpress.com/
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Tue Aug 11, 2015 3:15 am

Link to game play footage up on the first page!

NOTE: None of these graphics reflect the final product, This is for debugging purposes only.
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Tue Aug 11, 2015 1:03 pm

Does anybody know why the "youtube" post button on the forum isn't working right now?
Everytime I try to use it, its just a plain text. I tested it with an older video from Olo and it works just fine though...
Any suggestions would be appreciated!
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby lcl » Tue Aug 11, 2015 1:20 pm

RippeR7420 wrote:Does anybody know why the "youtube" post button on the forum isn't working right now?
Everytime I try to use it, its just a plain text. I tested it with an older video from Olo and it works just fine though...
Any suggestions would be appreciated!

Make sure your video address begins with http, not https. I think that was what makes it only show it as text, I've had the same problem earlier.
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Tue Aug 11, 2015 4:56 pm

@LCL that was the problem, haha. Thank you man! +1
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby lcl » Tue Aug 11, 2015 7:27 pm

@RippeR7420 No problem :)
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Re: StickMcGee - Blast to the Future

Postby knucklecrunchgames » Tue Aug 11, 2015 10:02 pm

lol, I've seen a few people ask that question now. :P
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Re: StickMcGee - Blast to the Future

Postby RippeR7420 » Wed Aug 12, 2015 4:23 pm

lol, I've seen a few people ask that question now. :P


Yeah, It's been a long time since I've been active on here :P
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: StickMcGee - Blast to the Future

Postby DeltaLeeds » Wed Aug 12, 2015 4:46 pm

@Gameplay video:
Smooth animation, excellent variety of moves, fits the cool stickman game genre greatly. Maybe add a bit more in the background? And can't wait for those other epic planned features! (Time manipulation :shock: )

Looks very promising, might be the next big thing along with the Zelda proiect! Excellent game so far +1 for you, RippeR!
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
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Re: StickMcGee - Blast to the Future

Postby Zivouhr » Thu Aug 13, 2015 12:37 am

The ceiling climb and wall jump/slide moves, nicely done! Looks like this will develop into a fun platformer. 8)
Did you use Switch State coding for the different moves or basic directional coding? What was the biggest challenge getting him to go into different animations? Thanks.
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