Killed = 1;
if(Killed == 0) {
other code here;
}
d-soldier wrote:Do I need something like:?
if(Killed == 0) {
CreateActor("dead_mig_l", "mig_fall_00000", "(none)", "(none)", 0, 0, false);;
CreateActor("smoke1", "smoke1_00000", "(none)", "(none)", 0, 0, false);
CreateActor("debris2", "debris2_000000", "(none)", "(none)", 0, 40, false);
CreateActor("score_25", "score_25_01", "(none)", "(none)", 0, 0, false);
}
if(Killed == 1) {
DestroyActor("Event Actor");
}
in = 1;
in = 0;
if(in == 0)kill = 1;
else kill = 0;
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