real Time Clock - Am and PM, not militarry!

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Re: real Time Clock - Am and PM, not militarry!

Postby Bee-Ant » Wed Oct 07, 2009 8:42 am

Yeah...DST you knock it !
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Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Tue Oct 13, 2009 12:59 am

O.o
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Re: real Time Clock - Am and PM, not militarry!

Postby Kalladdolf » Sat Oct 17, 2009 4:10 pm

LOL.
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Re: real Time Clock - Am and PM, not militarry!

Postby Bee-Ant » Sat Oct 17, 2009 5:36 pm

Hohoho, just kidding HBlade :P
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Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Tue Oct 20, 2009 3:46 pm

My ducky says hi O.o
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Re: real Time Clock - Am and PM, not militarry!

Postby Wertyboy » Fri May 27, 2011 3:05 pm

is this topic still alive?
i want to ask
if 22:04, it is 10:4PM, i want to make it like 10:04 PM
How?
(Im using the fixed code anyway)
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Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Fri May 27, 2011 7:07 pm

dunno, sorry :/ You could try if sec<10 then have it strcat(text, "0"); before finishing the seconds
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Re: real Time Clock - Am and PM, not militarry!

Postby Game A Gogo » Fri May 27, 2011 8:22 pm

at one point in the scripts, you have this part of code sprintf(text, "%d:%d:%d AM", Hour, u.min, u.sec);
as you can see the %d is to display a double value (Hence the d), you could also use i (I'd recommend it) for integer values "%i"
But how to add padding zeros? easy like eating a pie you like! sprintf comes with more formatting options, replace the "%d" to "%02i", the 0 indicates that it should pad with 0's (If you leave it out, it will pad with spaces) and the 2 indicates how many digits you want to appear minimum.
So...
%02i could give out: "04"
%2i could give out: " 4"
%04i could give out: "0004"
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Re: real Time Clock - Am and PM, not militarry!

Postby skydereign » Fri May 27, 2011 8:28 pm

Just as an extra option, you can use this (I prefer it at least). It's pretty much just like Bee-Ant's, but it adjusts for a few things.
Code: Select all
stTime t = getTime();
sprintf(text, "%02d:%02d:%02d %s", t.hour%12, t.min, t.sec, (t.hour>11 ? "PM" : "AM"));


Oh, and there is no difference between using d or i. They both represent an int.
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Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Fri May 27, 2011 8:59 pm

Sky
Your intelligence amazes me. You seem to always have a new and better way of doing things and so I wanna say congrats on being able to do this :P
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Re: real Time Clock - Am and PM, not militarry!

Postby Wertyboy » Sat May 28, 2011 2:54 am

Game A Gogo wrote:at one point in the scripts, you have this part of code sprintf(text, "%d:%d:%d AM", Hour, u.min, u.sec);
as you can see the %d is to display a double value (Hence the d), you could also use i (I'd recommend it) for integer values "%i"
But how to add padding zeros? easy like eating a pie you like! sprintf comes with more formatting options, replace the "%d" to "%02i", the 0 indicates that it should pad with 0's (If you leave it out, it will pad with spaces) and the 2 indicates how many digits you want to appear minimum.
So...
%02i could give out: "04"
%2i could give out: " 4"
%04i could give out: "0004"

thx, so what about when 01:00 PM, i want it to: 13:00 (Removed AM & PM)
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Re: real Time Clock - Am and PM, not militarry!

Postby MrJolteon » Sat May 28, 2011 5:33 am

Wertyboy wrote:
Game A Gogo wrote:at one point in the scripts, you have this part of code sprintf(text, "%d:%d:%d AM", Hour, u.min, u.sec);
as you can see the %d is to display a double value (Hence the d), you could also use i (I'd recommend it) for integer values "%i"
But how to add padding zeros? easy like eating a pie you like! sprintf comes with more formatting options, replace the "%d" to "%02i", the 0 indicates that it should pad with 0's (If you leave it out, it will pad with spaces) and the 2 indicates how many digits you want to appear minimum.
So...
%02i could give out: "04"
%2i could give out: " 4"
%04i could give out: "0004"

thx, so what about when 01:00 PM, i want it to: 13:00 (Removed AM & PM)

Here's a code I made a while back(Requires 4 text actors: Hours, minutes, seconds and : :, all codes goes into the : : actor. )
viewtopic.php?f=5&t=6667

Here's an example:
http://dl.dropbox.com/u/6984849/Clock%2 ... xample.zip
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Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Sun May 29, 2011 1:27 pm

:D
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Re: real Time Clock - Am and PM, not militarry!

Postby EvanBlack » Sun Oct 09, 2011 8:23 am

More clocks! XD I want to see some crazy stuff.

How much can you do with a clock anyway? I mean generally speaking you have a Digital, Analog, and Military. Can anyone make a sun dial?
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Re: real Time Clock - Am and PM, not militarry!

Postby MrJolteon » Sun Oct 09, 2011 3:28 pm

I guess, with enough coding skills
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