Those who have made games eventually come across lag, and if you're like me and enjoy the use of Tile Editors, you'll quickly find that large rooms (500x500 for example), contain lots of lag or even something like 100x100. My solution at first was to remove all air tiles, which made a big performance increase. However, I'd like to know of a way to only load tiles / actors that are within the views range. Sort of like Activation Regions, but those sadly can not move with the view.
Request: It'd be nice to have an activation region move with the view, or enable something in the view actor to disable outside-drawing