Any ideas for tutorials?

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Re: Any ideas for tutorials?

Postby knucklecrunchgames » Fri Apr 05, 2013 10:56 pm

your scaler is really cool, I would love to learn it for my sniper game if thats all right with you :)
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Re: Any ideas for tutorials?

Postby bat78 » Sat Apr 06, 2013 2:32 am

Oh hey lcl, to be honest i think video tutorials are completely pointless, since you can just write all, share pictures etc.. its ways more easier :P
But if you really prefer that.. then my advice is to make tutorial: "Making a platformer" in like 10 parts, and the idea will be to make an official platform game! =D
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Re: Any ideas for tutorials?

Postby lcl » Sun Apr 07, 2013 9:30 am

knucklecrunchgames wrote:your scaler is really cool, I would love to learn it for my sniper game if thats all right with you :)

I can possibly make a tutorial about it, but I think I'll make something simpler first. :)

bat78 wrote:Oh hey lcl, to be honest i think video tutorials are completely pointless, since you can just write all, share pictures etc.. its ways more easier :P

Well, in my opinion, video tutorials are very good. They are easier to make and I think more people like to watch videos than read walls of text.
For me, the best source for learning game editor was Hblade's Tutochao's video tutorials (viewtopic.php?f=27&t=8219).
Of course you can have your opinion, and I was actually going to make written versions of my tutorials, too. :)
bat78 wrote:But if you really prefer that.. then my advice is to make tutorial: "Making a platformer" in like 10 parts, and the idea will be to make an official platform game! =D

Well, that's pretty much what Hbalde did and what TeraPoison has just done.
Of course, they didn't make complete games, but showed how to make the basic elements of the gameplay.
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Re: Any ideas for tutorials?

Postby bat78 » Sun Apr 07, 2013 9:37 am

Well, that's pretty much what Hbalde did and what TeraPoison has just done.
Of course, they didn't make complete games, but showed how to make the basic elements of the gameplay.


With is different staff from that i said :P
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Re: Any ideas for tutorials?

Postby lcl » Sun Apr 07, 2013 9:48 am

bat78 wrote:
Well, that's pretty much what Hbalde did and what TeraPoison has just done.
Of course, they didn't make complete games, but showed how to make the basic elements of the gameplay.


With is different staff from that i said :P

But you know that making a complete game is a really big process, and especially if I wanted the game to have some story,
the tutorial would became very long. And a tutorial like that would result people creating my game over and over again. :lol:

I think it's better to offer the people the blocks needed for building their game, and then let them combine those blocks to create
something unique. :)
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Re: Any ideas for tutorials?

Postby bat78 » Sun Apr 07, 2013 11:37 am

Not all people are that smart, to make from that, something uniqe ..they still need some practice and knowledge :)
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Re: Any ideas for tutorials?

Postby lcl » Sun Apr 07, 2013 12:34 pm

bat78 wrote:Not all people are that smart, to make from that, something uniqe ..they still need some practice and knowledge :)

Well, maybe not all that unique, but I really can't see any point to making a whole game, because it would just repeat the same things over and over again.
Many different levels, all just building the things the same way. Different dialogues between characters, again, the same system, different content. :P

And making a whole game as a tutorial may be very restricting, since it can make people think things can only be done that way, while there may be many other,
even better ways to do things.

Practice can't be gained from a video, one has to be interested in developing games to gain experience by practicing. :)
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Re: Any ideas for tutorials?

Postby NightOfHorror » Sun Apr 07, 2013 12:52 pm

I love videos rather than pictures or words, show exactly what I must do to get somewhere. Saying that, I like words also because they can leave more room for explanation of certain things that the speaker may forget to mention during the video. :)
viewtopic.php?f=2&t=12136
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Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: Any ideas for tutorials?

Postby bat78 » Sun Apr 07, 2013 1:24 pm

lcl wrote:
bat78 wrote:Not all people are that smart, to make from that, something uniqe ..they still need some practice and knowledge :)

Well, maybe not all that unique, but I really can't see any point to making a whole game, because it would just repeat the same things over and over again.
Many different levels, all just building the things the same way. Different dialogues between characters, again, the same system, different content. :P

And making a whole game as a tutorial may be very restricting, since it can make people think things can only be done that way, while there may be many other,
even better ways to do things.

Practice can't be gained from a video, one has to be interested in developing games to gain experience by practicing. :)


Then i guess, you need to make thousands of videos - each with another system and target. Hey umm.... look. In that case, if you don't like people to use your tutorial system over and over, then only way to stop this is to make tutorial "How to make our own scripts/systems" With WILL take long and will need practice.
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Re: Any ideas for tutorials?

Postby lcl » Sun Apr 07, 2013 1:38 pm

NightOfHorror wrote:I love videos rather than pictures or words, show exactly what I must do to get somewhere. Saying that, I like words also because they can leave more room for explanation of certain things that the speaker may forget to mention during the video. :)

And that's why I am going to make also written versions of the more complex tutorials - for everyone to be able to understand the things. :)

bat78 wrote:Then i guess, you need to make thousands of videos - each with another system and target. Hey umm.... look. In that case, if you don't like people to use your tutorial system over and over, then only way to stop this is to make tutorial "How to make our own scripts/systems" With WILL take long and will need practice.

Nope. There is absolutely no point making thousand videos explaining all the possible things one can do.
Anyway, it seems that you think tutorial videos are something people are supposed to just copy the contents of and use as they are.
If that was what tutorials are all about, there would be no reason to call them tutorials, they would be more like "copy & paste" examples. :P

But, luckily, that's not how tutorials are meant to be used. Tutorials offer a way to learn how to do some things, and when people watch the tutorial and understand what the code does, they
are able to modify the code to suit what they want it to do. And this way, they learn to write their own code without having to watch a tutorial about writing own code.
Handy, isn't it? :wink:
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Re: Any ideas for tutorials?

Postby bat78 » Sun Apr 07, 2013 1:42 pm

Code: Select all
But, luckily, that's not how tutorials are meant to be used. Tutorials offer a way to learn how to do some things, and when people watch the tutorial and understand what the code does, they
are able to modify the code to suit what they want it to do. And this way, they learn to write their own code without having to watch a tutorial about writing own code.
Handy, isn't it?


Handy enough,
They might modify it, but are you sure that will learn them to make their own codes?
The truth is no, because they can't. They do it from like Scripting Referance or how is it called. For this targets.. i mean purposes ..i saw that users prefer the text-made Scripting Referance (or how is it called) from watch THOUSANDS of videos to learn to make their own codes :)
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Re: Any ideas for tutorials?

Postby lcl » Sun Apr 07, 2013 1:59 pm

No they don't have to watch thousand videos. Even a single video can teach them many things.
For example, let's imagine a video where I teach how to make a character jump, and I do it so that the character can jump just when he is colliding with the ground.
In this video I would create a variable named 'jump' to determine when the character is standing on ground and when he isn't. (1st thing learnt, variables.)

Then I would set the variable equal to 1, when the character collides with the top of the ground. So the code would be:
Collision - top side of ground, repeat: yes - script editor:
Code: Select all
jump = 1;

(2nd thing learnt, assigning values to variables.)

Then, when pressing spacebar, the actual jumping would happen with code like this:
Code: Select all
if (jump == 1)
{
    yvelocity = -8;
    jump = 0;
}

So, what the code does is to check if the variable is equal to one, and then perform the jumping and set the variable to 0,
so that one can't jump before the variable has been set to 1 again (that means when the character touches the top side of the ground again.)
(3rd thing learnt, using if statements.)

And now, as you see, by just making the character jump, a person has learnt:
- creating variables
- adding values to variables
- using if -statements

Script Reference teaches very different things. It doesn't teach how to code, it teaches how each of Game Editor's functions work, and that is good to be written instead of being
explained in a video. :)

bat78 wrote:For this targets.. i mean purposes ..i saw that users prefer the text-made Scripting Referance (or how is it called) from watch THOUSANDS of videos to learn to make their own codes :)

I think you saw that you prefer text-based tutorials over videos, you can't read other people's minds for knowing their opinions. :wink: Video tutorials are quite common among all programs there is, and that tells that many people like to learn
things by them. And remember, as I just explained, there is no need for "THOUSANDS" of videos to learn coding. :wink:
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Re: Any ideas for tutorials?

Postby bat78 » Sun Apr 07, 2013 2:03 pm

lcl, can you provide me with user that learned coding from a few videos?
I didn't said thats my opinion, i just said, that i SAW people that prefer text-based referance.
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Re: Any ideas for tutorials?

Postby lcl » Sun Apr 07, 2013 2:12 pm

bat78 wrote:lcl, can you provide me with user that learned coding from a few videos?

Yes, I can. Me. :) I learnt the basics of coding from Hblade's video tutorials and then began making my own games and
trying what I can do with Game Editor, and the learning came by itself.

Learning to code actually goes like this:

First you have to learn the basics (variables, keywords, functions).
Then you just code.

No-one can just provide you with the experience needed for coding well. Only thing
someone can provide you is the basics. The ability to code comes with practice. :)

bat78 wrote:I didn't said thats my opinion, i just said, that i SAW people that prefer text-based referance.

Umm.. where did you saw them prefer that?
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Re: Any ideas for tutorials?

Postby bat78 » Sun Apr 07, 2013 2:25 pm

skydreign, he is a person that don't know scripting from videos.
He present a scripting referance to person that had need to learn coding.
Lcl, if Hblade is your mentor xD and you learned coding from his videos, you are a special :lol:
Honestly.. what kind of scripting you can learn from a few videos. Please don't tell me you can learn more for coding from videos then google, referances and forums :cry:
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