sonicforvergame wrote:I upload a zip cuz the forum wont let me upload a file bigger than 100 kib (kilobytes)
sonicforvergame wrote:I have to make 1500 actors because the song you are going to play should have at least 500 actors so it will be fun to play
sonicforvergame wrote:I upload a zip cuz the forum wont let me upload a file bigger than 100 kib (kilobytes)
skydereign wrote:sonicforvergame wrote:I upload a zip cuz the forum wont let me upload a file bigger than 100 kib (kilobytes)
The limit is 2MB. Using caps doesn't make things clearer, it usually makes things harder. And I understood the first time. I just mentioned that explaining it with text can help you figure things out, while saying you can't explain with text, makes it harder.sonicforvergame wrote:I have to make 1500 actors because the song you are going to play should have at least 500 actors so it will be fun to play
This is where your problem is. This is not true, as that is the worst way to go about this. Even if for some reason you made 500 different actors, in no reason should you have to make at least one event for each of them (there is a thing called inheritance). By the sound of it, you should really just make one actor and clone it (setting different values to represent different notes, or similar).
sonicforvergame wrote:I don't want to make DIFFERENT actors i am going to do like you said
MAKE one actor and clone it 499 times
But this is not the problem i don't know how to edit the guitar hero concept (the Third post) in game editor
I mean i don't know how to script or even make event to make the guitar hero concept
int dist = abs(x-disk.x-disk.width/2);
if(dist<5) // within 5 pixels of the target
{
// Excellent
DestroyActor("Event Actor");
}
else if(dist <10)
{
// Good
DestroyActor("Event Actor");
}
else if(dist<20)
{
// bad
DestroyActor("Event Actor");
}
// this is a comment
// comments do not do anything and are used usually to explain how code works
// they can be removed or changed
/* this is also a comment, though in gE it doesn't change color */
sonicforvergame wrote:// Excellent<-------------------------------------------------do i have to do ,like create actor excellent (image show up saying excellent)?
Sphere actor : draw actor:script editor : int dist = abs(x-disk.x-disk.width/2);
: button down (space bar): if(dist<5 of disk)
{
score+10
CreatActor("Excellent")
DestroyActor("Event Actor");
}
else if(dist <10)
{
score+5
CreateActor("Good")
DestroyActor("Event Actor");
}
else if(dist<20)
{
score-5
CreateActor("Bad")
DestroyActor("Event Actor");
}
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