by Hblade » Sat Mar 17, 2007 10:33 pm
I have a new way. It's like, as soon as the bar reaches it's last point, then it's at the last point and the character is destroyed, but, it's like this. animpos = animpoos -1; and, if animpos is 100, then the character is like this.
Here is the HP bar. 1 with out hit, and one with hit 1 HP loss. Nevermind,. I won't pus post them.
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