by matthornb » Thu Aug 19, 2010 4:52 pm
Very cool.
I tried GE years ago - 2004-2005 - and (actually) had attempted to make a minigolf game with it.
My problem, though, was that I couldn't make the code work. (I'm more of an artist than a programmer)
Fast forward to this year - I've been designing a minigolf game yet again, with a different art concept. This time it's "Miniature minigolf".
That is, the graphics will be built with dollhouse-scale (1:12 scale) miniatures, and the occasional stop-motion animated obstacle. The perspective is isometric, as before, or as close as I can get to isometric with real-world photography as the starting point.
I'd planned on making a minigolf game with a different game design tool than Game Editor - but after seeing that GE has so many possible output platforms, and that you've already developed an essentially functional golf game with it, I'm leaning towards GE as my tool of choice for the project.
Anyway, I'd like to use Funland Golf as a reference (and starting point) when developing my minigolf game. I don't see my miniature golf project gearing up until the end of this year, as I'm knee-deep in other projects right now - but at some point I'd like to discuss the project with you.