Naming actors bugs

Non-platform specific questions.

Naming actors bugs

Postby ingsan » Sun Mar 14, 2004 2:25 pm

in the "data" file, is it possible to put sub-folders?

i should explain my problem : GE seems to conflict when dealing with actors having the First letter of their name same (ex Wall (actor1) and Weird (actor2)).

i have an animation sequence on one actor named Guy.png (15 frames) and another actor named Game-Over.png (5 frames). On KeyLeft, my actor plays "Guy*.png".

But in my game, on Left Key, u first get the Guy*animation sprites and then the Game-Over*animation sprites :?

So this brings me to my prevoius question : can we create sug-folders in the data file to avoid such conflicts ?

Image
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Postby ingsan » Mon Mar 15, 2004 10:48 am

any idea :?:
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Postby makslane » Mon Mar 15, 2004 1:53 pm

There is a bug, the workaround is rename your animations to avoid this
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Postby ingsan » Mon Mar 15, 2004 1:56 pm

Yeah that's what i did to avoid problems. Maybe this bug ought to be corrected in next version :)
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Postby makslane » Mon Mar 15, 2004 1:59 pm

Yes
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Postby ingsan » Mon Mar 15, 2004 2:04 pm

Wonderful ! :D
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Postby ingsan » Mon Mar 15, 2004 2:30 pm

oh ! One thing that anyone who gets this bug has to know !

if u have 2 actor having the same first letter for their respective names (ex harry and hello), just rename any of them with a Capital H!
So, u'll have Harry and hello or harry and Hello
and the bug id solved ! 8)
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Postby phractus » Mon Mar 15, 2004 5:22 pm

yo man use animation sequences to get around this without having to rename files.
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Postby ingsan » Mon Mar 15, 2004 5:39 pm

:? Mmmmm...can u explain?
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Postby phractus » Mon Mar 15, 2004 6:18 pm

Say you have 3 6 frame animations for north (N, NE, NW) when you run N if it plays all of these create a sequence of frames 1-6 for N say, 7-12 for NE and 13-18 for NW. Then change to these sequences for change animation. This just breaks down what the engine thinks is one big animation into 3 segmants wich can be run independitly.
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Postby ingsan » Mon Mar 15, 2004 9:44 pm

That's Great ! See i never worked with that.
Thanx for the tip dude ! :)
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Postby phractus » Mon Mar 15, 2004 10:11 pm

No problem man, i just hadda figure out the same thing a cupple days ago. It works pretty good. I was thinking of Just putting all of my animations for one actor under the same name then using sequences for everything. This would allow you to edit them better. Im just not sure how it effects the resources.
~peace~
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Postby ingsan » Mon Mar 15, 2004 11:20 pm

ur totally right. in my next project that's exactly what i'm gonna do. i will avoid bugs and save time.
again thank u :wink:
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Postby makslane » Tue Mar 16, 2004 6:17 pm

phractus wrote:No problem man, i just hadda figure out the same thing a cupple days ago. It works pretty good. I was thinking of Just putting all of my animations for one actor under the same name then using sequences for everything. This would allow you to edit them better. Im just not sure how it effects the resources.
~peace~



There is no effect on machine resources
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