walking on grass

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walking on grass

Postby wordgames » Wed Oct 10, 2007 11:13 pm

I would like to make an actor walk on the grass, as he does i want to make the sound of grass moving,
i have a sound for file that, but when he walks on it and I jump it still plays the rest of the file, should i make the sound byte extra short or is the a way to make the grass play the sound only when the actor is on the grass
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Re: walking on grass

Postby elite » Wed Oct 10, 2007 11:53 pm

maybe you could try
Player
Collision(any side of grass)->play sound(your grass sound)

plz tell me if you didnt understand that.
Hope it works! :D
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Re: walking on grass

Postby Kalladdolf » Thu Oct 11, 2007 7:15 am

here, lemme help ya:
first make a variable called "grasssound" (think u know how to do that :D )
Then for your player goes: Collision -> any side of grass -> (Script Editor)
Code: Select all
grasssound = PlaySound2("C:\\your-grass-sound.wav", 1.000000, 1, 0.000000);// here u can click on the action from the list

Then Collision finish-> grass -> (Script editor)
Code: Select all
stopSound(grasssound);
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Re: walking on grass

Postby wordgames » Fri Oct 12, 2007 12:32 am

the code was not liked, what do i change in it?

wordy

without bothering u ( step by step would be great) what do i do again?
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Re: walking on grass

Postby Freddy » Fri Oct 12, 2007 12:45 am

Thats what colision finish is for! :D
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Re: walking on grass

Postby wordgames » Fri Oct 12, 2007 1:18 am

:? still confused :cry:

the code grasssound = PlaySound2("C:\\your-grass-sound.wav", 1.000000, 1, 0.000000);// here u can click on the action from the list

Does not work

i guess i take out ... here u can click on the action from the list

and change this ... C:\\your-grass-sound.wav to my sound file location

but still says error

wordy
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Re: walking on grass

Postby DilloDude » Fri Oct 12, 2007 1:55 am

Did you create 'grasssound' as a variable?
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Re: walking on grass

Postby wordgames » Fri Oct 12, 2007 2:17 am

i only put 2 s's in the name silly me 8) :oops:
it worky :D :) :o :P
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Re: walking on grass

Postby wordgames » Fri Oct 12, 2007 2:25 am

but theres more...

as u see in the picture the grass is long, so how i do i get the sound to stop as the sctor stops walking in the grass, but is still in the grass

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Re: walking on grass

Postby DilloDude » Fri Oct 12, 2007 4:04 am

Here's how I achieved a similar thing for an engine sound:
In the draw actor script, have a variable (soundon) to check wether or not the sound should be playing. Test if you are in the grass and moving. If so, then set it to 1. If not, leave it at 0. Somewhere towards the end of the script, use this:
Code: Select all
if (soundon)
{
    if ( grassound == 0)
    {
        grassound = PlaySound2("C:\\your-grass-sound.wav", 1.000000, 1, 0.000000);// here u can click on the action from the list
    }
}
else if (grassound)
{
    stopSound(grassound);
    grassound = 0;
}
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Re: walking on grass

Postby wordgames » Fri Oct 12, 2007 5:00 am

confused again :oops: it just turned the sound off completely

so a little more detailed for this newbie

and u needed to put the extra s in grasssound
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Re: walking on grass

Postby Kalladdolf » Fri Oct 12, 2007 7:33 am

Oh, come off it!!!!!!!! :x :x
no, just kiddin' :wink:
here's a ge file, very simple but u need a kinda short sound for that, otherwise add the code that I showed u.
grass.zip
;-)
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Re: walking on grass

Postby Freddy » Fri Oct 12, 2007 8:29 pm

I have a couple questions as well. I dont understand the collision event, when grasssound = playsound2. The other question is, when you go like:
if(blablabla)
{
if(blablabla)
{
if(blablabla)
}

is that just the same thing as:
if(blablabla && blablabla && blablabla)

? :D
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