Eternals Timers

Non-platform specific questions.

Eternals Timers

Postby _Quarty_ » Thu Sep 08, 2005 3:23 pm

Hi.
I've a 1.3.0 version.
I was created a Timer in a CreateActor() event, and this timer create others enemies in random interval. This work.
But, when the player sprite collision with a Filled Region, I try to destroy the timer, to stop the enemies creation, but continue the enemies creation.
I try to destroy with direct event and with DestroyTimer() function in script event, but the procedure don't stop.
I add others event to the collision with Filled Region, and response fine, but the destroyTimer don't work.
Any Idea?
Thanks in advance.
_Quarty_
 
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Postby makslane » Thu Sep 08, 2005 3:55 pm

The DestroyTimer must be called into actor that has a timer
makslane
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