by pixelpoop » Sun Sep 02, 2007 2:51 am
So what I think you need is an extra animation of the ball getting bigger. So when the ball collides with the player the ball looks like it is rising towards the camera, then reverse that animation so it looks like it is falling back towards the ground. When it collides with the player you want a collision event that sets the directional_velocity, and angle.
directional_velocity=3;
angle=rand(360);
oooooops... I just realized I told you to set the direction is a previous post, but I should have told you to set the angle. Direction is read only. I will go back and edit my post.