by skydereign » Tue Jan 10, 2012 6:45 pm
Then your problem is something else entirely. How you've setup collisions is extremely weird. If you are trying to make your own collision system, I would at least suggest that the player's feet should collide with the other actors, instead of the platforms colliding with it. That way it is far more efficient since only one actor is checking if it is colliding with several actors, instead of many actors checking if they are colliding with one. Normally I would recommend actually using PhysicalResponse, as well as setting your collision events to repeat.