by makslane » Fri Nov 06, 2009 2:15 pm
Thanks Chai!
In order to get the game screenshot without the incomming call image, I can´t use the BitBlt windows function.
So, I have two choices:
1) In a non rotated game, I just use the SetBitmapBits windows function, by passing the pointer to the game backbuffer (the backbuffer is used only in the last frame due to reduction of the game frame rate to the half), so, there is no processing time.
2) In a rotated game, I need to copy pixel by pixel the framebuffer (from the backbuffer) data to the window. This is slow and can explain the freeze when you receives a call (after copy the frame).
So, I need to know if in the first case the game still without response.
In the second case, I need to know if you can do some interaction with the device after wait the framebuffer copy (few seconds).
Game Editor is an
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If you like Game Editor, make a
review!