by Cleve Blakemore » Wed Feb 16, 2005 3:54 am
There needs to be far better documentation for the editor, most of the CHM file is incorrectly linked to topic and the documentation that is there is very sparse. More in depth coverage of scripting access to things like paths and regions and manipulating the view.
There also needs to be much finer control over alignment and positioning of actors apart from the mouse dragging. Menus like those seen in Visual Basic or C++ Builder to align, size and stagger actors correctly.
For example : Center in view window for text actors being used as menu buttons, or align to left ... or even a popup dialog to permit direct entry of offset values. The ability to select and stagger at even intervals a group of actors.
Also needed in upper right corner is X,Y offset from view corner in addition to global offet, current actor info (name, size, etc.) to get precise positioning and size of interface components and widgets relative to the view itself or the screen area.
Obviously, scaling, rotation and light sourcing, being built into the Kyra engine, must be in the next version and would be greatly appreciated. A whole new world of opportunity opens up once scaling and rotating through script or design time becomes available. A lot of particle effects can be enhanced through use of scaling and rotations.
Cross Platform executable generation in a 4GL C-Scripted Compiler? I've got your Game Maker hanging right here.