TARGETS 2009 DEMO 1

Talk about making games.

TARGETS 2009 DEMO 1

Postby Rux » Sat Mar 21, 2009 1:15 am

Ok, I haven't posted any games in a while (I've been busy, or not feeling like makin a game)
I'm not done yet with this game, so I decided to make a short demo.
This is just a single game, without the main menu. This is quickplay mode.
Just a standard version of the game. You need to shoot the targets, within an amount of time, while staying alive.
CONTROLLS:
MOVE MOUSE: Aim
LEFT CLICK: Shoot
RIGHT CLICK: Reload
ESC: exit game
OTHER: There are 7 different targets. 3 sizes of regular red targets. 3 sizes of attacking targets, and a power target.
The regular targets(red), don't do anything but wait for you to shoot them.
The shooting targets(blue) fly across the screen, and randomly attack you. They may miss, do 5 damage, or do 10 damage.
The power target(yellow) has one size. It can do the following, 1. Gives you 1000 points, 2.Gives you another reload clip, 3. Fully replenishes your health, 4. Makes your gun go to Machine gun mode.

Machine Gun Mode: You won't use any bullets. When you get machine gun mode, your bullet counter will say "Machine Gun" click one more time and your gun will shoot bullet after bullet, for 30 seconds. You can't stop it, or go back to normal mode after you get a machine gun power up. Just move the crosshair over targets and watch them get destroyed!

There will be other modes in the full version, so stay tuned.
LIST OF ALL FEATURES:
Mission Mode: Shoot in specific missions.
Quick Play: This demo is quickplay.
Targets 2007: Play the old Targets 2007 game.
------------------------------------------------------------

This wasn't too hard to make. Good Luck and ENJOY!
Please give feedback, and glitch reports. :D

EDIT: The full version is posted.
Attachments
Screeny.JPG
SCREEN SHOT
T09 Demo 1.zip
The Demo
(1.12 MiB) Downloaded 130 times
I'm not good at coming up with signatures...
User avatar
Rux
 
Posts: 645
Joined: Sun Apr 29, 2007 9:26 pm
Location: Sitting on your moniter invisable.
Score: 35 Give a positive score

Re: TARGETS 2009 DEMO 1

Postby BlarghNRawr » Sat Mar 21, 2009 2:58 pm

dang those yellow targets are hard to hit >_<

nice game, adn i looked but couldnt find any glitches
Download Game Music
current projects:
Bold! ?% Started mechanics
Unnamed puzzle game 60% --i need a name!--
User avatar
BlarghNRawr
 
Posts: 767
Joined: Wed Jun 25, 2008 12:36 am
Location: Not using G-E anymore. Now using Source SDK.
Score: 27 Give a positive score

Re: TARGETS 2009 DEMO 1

Postby factorman2 » Tue Jun 02, 2009 1:50 am

I've seen somethign pretty much like this, automail10's FPS Engine. Hmm, By any chance did is this game based off of his engine?
and here is the engine.
viewtopic.php?f=6&t=4122
I know, you don't remember me.
factorman2
 
Posts: 59
Joined: Thu May 07, 2009 7:13 pm
Score: 2 Give a positive score

Re: TARGETS 2009 DEMO 1

Postby Rux » Tue Jun 02, 2009 9:33 pm

No, this is a sequel to my other crappy Targets 2007 game. :lol:
I posted targets 07 before automail was even on this forum.
I'm not good at coming up with signatures...
User avatar
Rux
 
Posts: 645
Joined: Sun Apr 29, 2007 9:26 pm
Location: Sitting on your moniter invisable.
Score: 35 Give a positive score


Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron