As some of you know, I participated to the Darkness tournament this January by submitting an unfinished game engine without anything to actually play. Failing my plans that roughly was a major setback for me and especially for that game project, and I lost all motivation towards that game for quite a long time. However, now I'm back at work with the game and I decided to put up this topic to show you my progress.
As the name of the tournament this game was originally made for suggests, this game will be built on the theme of darkness visually and the ambiance of the game will also be somewhat dark. The game is also going to focus strongly on a story. Or at least that's what I intend it to do.
I will update all major progress to this topic with some videos and screenshots.
At some point of the development I will need beta-testers, and if you want to be one, you can send me a PM. But before anyone rushes to volunteer as a beta-tester, I want to say that I require a few things from my beta-testers. A good beta-tester should be able to notice and report bugs, not just play the game and say that it's good. Also, besides searching for bugs, I would love to have my beta-testers give me their opinions about the game, what things work and what things should be changed.
If you're still interested about becoming a beta-tester, just go ahead and send that PM, I would like to have at least three testers.
One thing:
When I get this game finished, I will publish its source code free for everyone to look at and experiment with. All the game data (graphics, sounds, musics, etc.) will also be free for everyone to use.
The reason for this is that by the time this game is published, Sabre 2.0 should also be ready or at least very close to being released, and I want to help people get started with making games with it. By sharing this game's source code I give you a complete example of how to make a game using the features Sabre provides. And by giving away the graphics and sounds for free I give you something to work with - it's difficult to make a game without graphics, right?
Updates (newest first):
- 10.5.2014 (NEW!)
- Lit textures are currently under work. This means that it is now possible to have textures that are partially lit. For example windows can now glow light to the night and some lamps can be put on the walls. There's still some bugs with this system, but most of it works already.
- Also added a simple background / skybox, thanks to bat78 for the textures and explaining me about skyboxes
- Here's a video showing the new features:
- Lit textures are currently under work. This means that it is now possible to have textures that are partially lit. For example windows can now glow light to the night and some lamps can be put on the walls. There's still some bugs with this system, but most of it works already.
- 14.4.2014
- A system for handling animated textures was started and finished. What this means is that now there can be things going on on the wall textures. Here's a quick example with only two frames in the animation:
- Here is a video of the game engine in it's current state:
- A system for handling animated textures was started and finished. What this means is that now there can be things going on on the wall textures. Here's a quick example with only two frames in the animation:
Some screenshots:
A screen on the wall, activates when you walk near it
Some weird looking pieces of wall
Pause menu
Bigger view of the place with the screen