Exactly, because it may be awesome, but not GIMPsome
jk whatever..
Jon, you promised yourself to not make it more complicated than comprehensible, didn't you :*(
bat78 wrote:Exactly, because it may be awesome, but not GIMPsome
jk whatever..
Jon, you promised yourself to not make it more complicated than comprehensible, didn't you :*(
bat78 wrote:Okay then, I am waiting for the update.
(The one currently presented seems to be an old version)
jonathang wrote:bat78 wrote:Okay then, I am waiting for the update.
(The one currently presented seems to be an old version)
It is, the next update will be the complete game.
bat78 wrote:Bug #2
Not sure what happened, but my ship disappeared at some point ..and I wasn't dead yet.
I was like I WANT MY SHIP BACK WHO TOOK IT SHOULD CONFESS
bat78 wrote:jonathang wrote:Zivouhr wrote:Bat78, cool outer space art!
Jonathang, looking forward to you progress on this game.
Thanks for your support Ziv, and yeah Bat's space art is amazing!
meh. I blame myself for not being more serious on my first space art art, despite it being made for demonstrative purposes.
..And it isn't even something complicated.
It consists of 3 layers - background, foreground and gfx
the background is black
the foreground has starts, most of them created by a generated noise-based Slur, randomized, 1/1 and then de-saturated. It gives 3D stars effect
the gfx uses custom gradient performed in the color mode of a giant transparent drawing using the chalk brush
Their top and bottom part is designed to be connectible.
I am happy to see that you are truly progressing it!
One of the reasons I check forums more often lately.
Zivouhr wrote:Jonathang, yes, great to hear the game is nearing it's completion status hopefully soon.
Zivouhr wrote:What was the biggest challenge in creating this game, or recent challenge?
bat78 wrote:Yeah, using the OOV Event is a terrible solution.
If you need my help on fixing the bug, we are Jarooda and we should help each other
Of course, I am sure you can fix it yourself so it is more like a matter of preferences and your decision.
Soon I will record a video (uploaded in my YouTube channel) of me playing it.
I succeeded to pass the harder version of the first boss on 90% hp xP
jonathang wrote:bat78 wrote:Yeah, using the OOV Event is a terrible solution.
If you need my help on fixing the bug, we are Jarooda and we should help each other
Of course, I am sure you can fix it yourself so it is more like a matter of preferences and your decision.
Soon I will record a video (uploaded in my YouTube channel) of me playing it.
I succeeded to pass the harder version of the first boss on 90% hp xP
Niiice! But I'm not sure about the final version, it's going to be EVEN HARDER!!! Though some enemies will be easier.
And woo thanks for the support Bat!
bat78 wrote:My support is nothing compared to my advice: Don't make it too difficult for playing.
No seriously, please, true game developer must make difference between challenging and annoyingly hard.
bat78 wrote:A perfect game would gain difficulty with an exponential factor, if it is in 5 levels especially, while the last level is harder.
4% 8% 16% 32% 128%
Based on last exponential increment
or I have information for new fashioned way for determining difficulty:
2% 8% 24% 32% 64%
bat78 wrote:It seems hard. But averagely hard.
Based on your diagram's outlets.
I will see now based on my skills, by trying out the released one
Zivouhr wrote:Congratulations on the release of Martian Madness. Is there a way to reduce the bullet count from enemies? Game looks promising.
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