Smoke with one actor?

Non-platform specific questions.

Smoke with one actor?

Postby Lacotemale » Wed Jul 18, 2012 2:59 pm

Hi guys/gals,

I want to implement smoke with one actor if possible. I have seen Gameagogo had an example but this was with 2 actors and I didn't really like it.

I tried doing something simple myself but it causes my game to totally freeze! :oops: :D

Any ideas?
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Re: Smoke with one actor?

Postby phyzix5761 » Wed Jul 18, 2012 3:54 pm

You can either try a particle system with multiple actors or you can animate your single actor to make smoke appear.
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Re: Smoke with one actor?

Postby friedfish » Wed Jul 18, 2012 10:24 pm

smoke.png


there, a smoke sprite sheet... :) or if you want I can give you a code on how to do a simple particle in gE... 8)
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Re: Smoke with one actor?

Postby Lacotemale » Thu Jul 19, 2012 11:24 am

Thanks! :)

However I think in the end I want a particle system. I do know this is more intensive on the CPU but I want a realistic effect for smoke.
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Re: Smoke with one actor?

Postby Lacotemale » Fri Jul 20, 2012 4:29 pm

I used your animation for the moment... doesn't look like what I wanted though. I think in the end I will use a particle system.

Oh if only GE had an easy way to do this! :(
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Re: Smoke with one actor?

Postby Lacotemale » Wed Jul 25, 2012 11:33 am

Any chance you have a bigger version of this graphic?

Maybe 3 or 4 times larger would be good! :)
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