by skydereign » Wed Nov 02, 2011 8:32 am
What do you want the forcefield to do? Repel them, block them, or just destroy them? If you wanted to destroy them, then that should be the collision event, instead of PhysicalResponse. If you want to block them (as in knock them back) you would use PhysicalResponse, but chances are you would want to create a normal actor, give it a round animation, and if you didn't want it visible, use VisibilityState to not draw but enable events. That way it can have a PhysicalResponse. For gravity repulsion, you'd best put that in the bullet's draw code, and when a variable is flipped, it accelerates away from the player. And setting transp to 1 will have some problems, so VisibilityState is a better choice.