by skydereign » Fri Jul 13, 2012 7:13 pm
Through scripting, it is possible to scale the size of the game up and down. To do so though would require you to use a point system instead of a pixel system. For example, if a ball were moving at xvelocity of 5, and with a scale of 1, that is the normal. But if it were half size, it would be moving at twice the speed. That means you would set it to an xvelocity of 5 points. Also whenever the game scales up/down, it needs to adjust all the actor's positions to match the proper positions.