Enemy Animation Determined by Movement???

Non-platform specific questions.

Enemy Animation Determined by Movement???

Postby TRON1000 » Fri Aug 18, 2006 5:40 am

How do you make it so that the direction an enemy moves determines
its animation???

ex.enemy jumps/goes up animation is jump/goes up.
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Postby Zehper48 » Fri Aug 18, 2006 8:34 pm

make a key down when you press space to change animations to a jumping animation
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Postby TRON1000 » Sat Aug 19, 2006 1:16 pm

Thanks, but Im talking about ENEMY ANIMATIONS
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Postby Game A Gogo » Sat Aug 19, 2006 3:12 pm

lets say when the ennemy jumps, just change the animatio also...
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    Respect it.
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