- Code: Select all
EventDisable("Event Actor", EVENTALL);
yvelocity = 0;
ChangeAnimation("Event Actor", "1", FORWARD);
ChangeZDepth("player_collide", 0.000000);
MoveTo("Event Actor", 0.000000, 20.000000, 1.000000, "player", "");
But when I run it, my actor just continues going up, I'm assuming because the EventDisable line prevents the rest of it occurring, but I need to turn off all the events otherwise you can fidget around, but it is ment to simulate going down stairs while facing upwards, pretty much like entering a cave in the original Zelda for NES.
Any tips for making this work, or is it possible to set the order of execution? Thanks for your help in advance!