Game Editor 1.3.7

Game Editor comments and discussion.

Postby makslane » Wed Apr 25, 2007 3:36 pm

__CAAZ__ wrote:how do i get to the updates, when i go to Help>Get Updates.. it goes to this page http://game-editor.com/404.html


You will send in PM for you.
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Postby makslane » Wed Apr 25, 2007 7:43 pm

The animation issue was solved.
Please, download again.
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Postby Sgt. Sparky » Wed Apr 25, 2007 7:59 pm

:D
I just made a random 3D tree generator for my game I am going to make!!! :D
(I will post a pic later. :) )
it is all canvas stuff,
it uses the draw_from function. :D
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Postby Carlopiza » Wed Apr 25, 2007 9:02 pm

I'am complete new to GameEditor and download some games to see what kind of games can be doed, and notice that with the games Ninja fighter and Abuse 2 (dowloaded from Games Demos section); The character falls through the floor. Probably is the same problem of Kodo's previous post.
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Postby Game A Gogo » Wed Apr 25, 2007 11:27 pm

awesome work makslane!
Programming games is an art,
    Respect it.
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Postby dybot » Fri Apr 27, 2007 1:20 am

Remaining update days: 2... Check for Updates brings up a blank webpage.

How can I update before my time is up? Although these fixes are nice it's not worth it for me to purchase the update until the next major updates arrive.
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Postby Sgt. Sparky » Fri Apr 27, 2007 1:22 am

pm or e-mail makslane about it,
he will give you the info you need to get it. :)
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uh...

Postby d-soldier » Sat Apr 28, 2007 9:54 pm

So now that I've finnsihed (as far as I'm gonna) Retribution, I finally updated... and all my characters are falling through all my collision maps. Do I need to go through and change every single physical response to "repeat while colliding"?
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Postby Sgt. Sparky » Sat Apr 28, 2007 10:29 pm

you may,
how many ground actors do you have?
you should only need about 1 even if you have elevators ect(you can do this with coding :) ).
but usually it is easier to just make a few different actors. :)
but I had the same problem with the new version of GE when I first loaded my project. :(
I just saved it and loaded it again and it was fine! :D
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Re: uh...

Postby makslane » Sat Apr 28, 2007 10:46 pm

d-soldier wrote:Do I need to go through and change every single physical response to "repeat while colliding"?


I think so. The old behavior had a problem with some games. The new behavior is the right.
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Postby Sgt. Sparky » Sat Apr 28, 2007 10:48 pm

how far away do you think the internet version is makslane? :)
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Game A Gogo » Sat Apr 28, 2007 11:20 pm

you mean, you have corrected the bug that it moves between 0 and 0.99999... ?
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Postby makslane » Sat Apr 28, 2007 11:22 pm

Sgt. Sparky wrote:how far away do you think the internet version is makslane? :)


I would like to know!
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Postby makslane » Sat Apr 28, 2007 11:23 pm

Game A Gogo wrote:you mean, you have corrected the bug that it moves between 0 and 0.99999... ?


What you're talking about?
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Postby Game A Gogo » Sun Apr 29, 2007 12:29 am

well, you remember that if you had a collision and a physical respond on something, the collision would be repeated every time, meaning that the actor moves between pixel (Because the x and y var are double)
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