I have a checkpoint set up in the middle of a level, to respawn my Player to it if he has collided with it.
But when I get further into the level, it will try to respawn my Player to the very beginning?
I have a feeling that this is because of activation regions. When My player moves further through the level,
It cancels out my checkpoint actor maybe?
If anyone understands what I just said, and can help me, I'd really appreciate it!