it does not use arrays or paths, but instead auto-detects the ground tiles or ground sprites and "sticks" to them ! no further programming required..
![Cool 8)](http://game-editor.com/forum/images/smilies/icon_cool.gif)
attached is a quick demo.
I am currently fine-tuning, and rewriting it as a function (like GE's MoveTo) and will post as soon as possible
(it currently cuts some corners but i can fix that ..)
all you hedgehog nuts out there... get ready
![Laughing :lol:](http://game-editor.com/forum/images/smilies/icon_lol.gif)
![Very Happy :D](http://game-editor.com/forum/images/smilies/icon_biggrin.gif)
feral
oh, and it also returns the angle you are at, in degrees, so you can draw the correctly rotated sprite(s)..
I couldn't find a rotating hedgehog sprite.. sorry..
![Confused :?](http://game-editor.com/forum/images/smilies/icon_confused.gif)