lverona wrote:1. If I want to set those variables AFTER the fact it was created, how do I access a particular clone's actor variables without knowing its cloneindex?
Depends on when this is. If it is still in the event that created it, it's easy. Just use actorName.var, as after the CreateActor, the default struct points to the newest clone. Otherwise, you'll need some way of recalling which clone you mean. For instance you could use a timer, if it is always a certain time after the actor is created.
lverona wrote:2. If I delete all clones of an actor, does the cloneindex get reset, so that when I create clones anew, the cloneindexes will start from 0 again?
Yes. CreateActor creates the highest indexed clone, so it takes the current highest, and increases that by one. If all clones were deleted, it would therefore create clone zero.